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authordegasus <wickmarkus@web.de>2015-03-01 13:04:48 +0100
committerdegasus <wickmarkus@web.de>2015-03-02 00:09:09 +0100
commit35373c5185d586602a44c51544f85fb6acde10f1 (patch)
tree0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/VideoBackends/OGL/SamplerCache.cpp
parent8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff)
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
index a20b42d29f..71e039c449 100644
--- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -20,7 +20,7 @@ SamplerCache::~SamplerCache()
Clear();
}
-void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1)
+void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex)
{
// TODO: can this go somewhere else?
if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
@@ -38,6 +38,12 @@ void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode
params.tm0.mag_filter |= 0x1;
}
+ // custom textures may have higher resolution, so disable the max_lod
+ if (custom_tex)
+ {
+ params.tm1.max_lod = 255;
+ }
+
// TODO: Should keep a circular buffer for each stage of recently used samplers.
auto& active_sampler = m_active_samplers[stage];