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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/OGL/SamplerCache.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
new file mode 100644
index 0000000000..3fad7f04b0
--- /dev/null
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -0,0 +1,148 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/OGL/GLInterfaceBase.h"
+#include "VideoBackends/OGL/SamplerCache.h"
+#include "VideoCommon/DriverDetails.h"
+
+namespace OGL
+{
+
+SamplerCache *g_sampler_cache;
+
+SamplerCache::SamplerCache()
+ : m_last_max_anisotropy()
+{
+ glGenSamplers(2, m_sampler_id);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+SamplerCache::~SamplerCache()
+{
+ Clear();
+ glDeleteSamplers(2, m_sampler_id);
+}
+
+void SamplerCache::BindNearestSampler(int stage)
+{
+ glBindSampler(stage, m_sampler_id[0]);
+}
+
+void SamplerCache::BindLinearSampler(int stage)
+{
+ glBindSampler(stage, m_sampler_id[1]);
+}
+
+void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex)
+{
+ // TODO: can this go somewhere else?
+ if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy)
+ {
+ m_last_max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
+ Clear();
+ }
+
+ Params params(tm0, tm1);
+
+ // take equivalent forced linear when bForceFiltering
+ if (g_ActiveConfig.bForceFiltering)
+ {
+ params.tm0.min_filter |= 0x4;
+ params.tm0.mag_filter |= 0x1;
+ }
+
+ // custom textures may have higher resolution, so disable the max_lod
+ if (custom_tex)
+ {
+ params.tm1.max_lod = 255;
+ }
+
+ // TODO: Should keep a circular buffer for each stage of recently used samplers.
+
+ auto& active_sampler = m_active_samplers[stage];
+ if (active_sampler.first != params || !active_sampler.second.sampler_id)
+ {
+ // Active sampler does not match parameters (or is invalid), bind the proper one.
+ active_sampler.first = params;
+ active_sampler.second = GetEntry(params);
+ glBindSampler(stage, active_sampler.second.sampler_id);
+ }
+}
+
+SamplerCache::Value& SamplerCache::GetEntry(const Params& params)
+{
+ auto& val = m_cache[params];
+ if (!val.sampler_id)
+ {
+ // Sampler not found in cache, create it.
+ glGenSamplers(1, &val.sampler_id);
+ SetParameters(val.sampler_id, params);
+
+ // TODO: Maybe kill old samplers if the cache gets huge. It doesn't seem to get huge though.
+ //ERROR_LOG(VIDEO, "Sampler cache size is now %ld.", m_cache.size());
+ }
+
+ return val;
+}
+
+void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
+{
+ static const GLint min_filters[8] =
+ {
+ GL_NEAREST,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_NEAREST,
+ GL_LINEAR,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR,
+ };
+
+ static const GLint wrap_settings[4] =
+ {
+ GL_CLAMP_TO_EDGE,
+ GL_REPEAT,
+ GL_MIRRORED_REPEAT,
+ GL_REPEAT,
+ };
+
+ auto& tm0 = params.tm0;
+ auto& tm1 = params.tm1;
+
+ glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filters[tm0.min_filter % ArraySize(min_filters)]);
+ glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, tm0.mag_filter ? GL_LINEAR : GL_NEAREST);
+
+ glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
+ glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]);
+
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
+
+ if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
+ {
+ glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
+
+ if (g_ActiveConfig.iMaxAnisotropy > 0)
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
+ }
+}
+
+void SamplerCache::Clear()
+{
+ for (auto& p : m_cache)
+ {
+ glDeleteSamplers(1, &p.second.sampler_id);
+ }
+ m_cache.clear();
+}
+
+}