diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/OGL/SamplerCache.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/SamplerCache.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp new file mode 100644 index 0000000000..3fad7f04b0 --- /dev/null +++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp @@ -0,0 +1,148 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/OGL/GLInterfaceBase.h" +#include "VideoBackends/OGL/SamplerCache.h" +#include "VideoCommon/DriverDetails.h" + +namespace OGL +{ + +SamplerCache *g_sampler_cache; + +SamplerCache::SamplerCache() + : m_last_max_anisotropy() +{ + glGenSamplers(2, m_sampler_id); + glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + +SamplerCache::~SamplerCache() +{ + Clear(); + glDeleteSamplers(2, m_sampler_id); +} + +void SamplerCache::BindNearestSampler(int stage) +{ + glBindSampler(stage, m_sampler_id[0]); +} + +void SamplerCache::BindLinearSampler(int stage) +{ + glBindSampler(stage, m_sampler_id[1]); +} + +void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex) +{ + // TODO: can this go somewhere else? + if (m_last_max_anisotropy != g_ActiveConfig.iMaxAnisotropy) + { + m_last_max_anisotropy = g_ActiveConfig.iMaxAnisotropy; + Clear(); + } + + Params params(tm0, tm1); + + // take equivalent forced linear when bForceFiltering + if (g_ActiveConfig.bForceFiltering) + { + params.tm0.min_filter |= 0x4; + params.tm0.mag_filter |= 0x1; + } + + // custom textures may have higher resolution, so disable the max_lod + if (custom_tex) + { + params.tm1.max_lod = 255; + } + + // TODO: Should keep a circular buffer for each stage of recently used samplers. + + auto& active_sampler = m_active_samplers[stage]; + if (active_sampler.first != params || !active_sampler.second.sampler_id) + { + // Active sampler does not match parameters (or is invalid), bind the proper one. + active_sampler.first = params; + active_sampler.second = GetEntry(params); + glBindSampler(stage, active_sampler.second.sampler_id); + } +} + +SamplerCache::Value& SamplerCache::GetEntry(const Params& params) +{ + auto& val = m_cache[params]; + if (!val.sampler_id) + { + // Sampler not found in cache, create it. + glGenSamplers(1, &val.sampler_id); + SetParameters(val.sampler_id, params); + + // TODO: Maybe kill old samplers if the cache gets huge. It doesn't seem to get huge though. + //ERROR_LOG(VIDEO, "Sampler cache size is now %ld.", m_cache.size()); + } + + return val; +} + +void SamplerCache::SetParameters(GLuint sampler_id, const Params& params) +{ + static const GLint min_filters[8] = + { + GL_NEAREST, + GL_NEAREST_MIPMAP_NEAREST, + GL_NEAREST_MIPMAP_LINEAR, + GL_NEAREST, + GL_LINEAR, + GL_LINEAR_MIPMAP_NEAREST, + GL_LINEAR_MIPMAP_LINEAR, + GL_LINEAR, + }; + + static const GLint wrap_settings[4] = + { + GL_CLAMP_TO_EDGE, + GL_REPEAT, + GL_MIRRORED_REPEAT, + GL_REPEAT, + }; + + auto& tm0 = params.tm0; + auto& tm1 = params.tm1; + + glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filters[tm0.min_filter % ArraySize(min_filters)]); + glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, tm0.mag_filter ? GL_LINEAR : GL_NEAREST); + + glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]); + glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, wrap_settings[tm0.wrap_t]); + + glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f); + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f); + + if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) + { + glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f); + + if (g_ActiveConfig.iMaxAnisotropy > 0) + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy)); + } +} + +void SamplerCache::Clear() +{ + for (auto& p : m_cache) + { + glDeleteSamplers(1, &p.second.sampler_id); + } + m_cache.clear(); +} + +} |
