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authordegasus <wickmarkus@web.de>2015-05-29 00:53:07 +0200
committerdegasus <wickmarkus@web.de>2015-05-29 14:03:03 +0200
commitc4fc141ced900bfa73b06155e5e566df131e2f67 (patch)
tree2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoBackends/OGL/SamplerCache.cpp
parent61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff)
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
index 16c4ea8d48..3fad7f04b0 100644
--- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -13,11 +13,32 @@ SamplerCache *g_sampler_cache;
SamplerCache::SamplerCache()
: m_last_max_anisotropy()
-{}
+{
+ glGenSamplers(2, m_sampler_id);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[0], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(m_sampler_id[1], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
SamplerCache::~SamplerCache()
{
Clear();
+ glDeleteSamplers(2, m_sampler_id);
+}
+
+void SamplerCache::BindNearestSampler(int stage)
+{
+ glBindSampler(stage, m_sampler_id[0]);
+}
+
+void SamplerCache::BindLinearSampler(int stage)
+{
+ glBindSampler(stage, m_sampler_id[1]);
}
void SamplerCache::SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex)