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authorRyan Houdek <Sonicadvance1@gmail.com>2015-11-19 00:46:26 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2015-11-19 02:00:43 -0600
commited5e3c054e58b7547cead222048676f32ce8858d (patch)
tree98dcf065426a1d8bf167c58ba94bd30cf5a8d1e6 /Source/Core/VideoBackends/OGL/SamplerCache.cpp
parent59b54a77d33f2a59fabfc4d5a7643538d9b81327 (diff)
Enable Anisotropic filtering in ES.
This adds a check to make sure the vendor supports anisotropic filtering. Pretty much all vendors support this, even the mobile ones.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/SamplerCache.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
index b1f7d40fa7..3c9a258ffb 100644
--- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp
+++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp
@@ -129,12 +129,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
- {
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
- if (g_ActiveConfig.iMaxAnisotropy > 0)
- glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
- }
+ if (g_ActiveConfig.iMaxAnisotropy > 0 && g_ogl_config.bSupportsAniso)
+ glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
void SamplerCache::Clear()