diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-11-19 00:46:26 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-11-19 02:00:43 -0600 |
| commit | ed5e3c054e58b7547cead222048676f32ce8858d (patch) | |
| tree | 98dcf065426a1d8bf167c58ba94bd30cf5a8d1e6 /Source/Core/VideoBackends/OGL/SamplerCache.cpp | |
| parent | 59b54a77d33f2a59fabfc4d5a7643538d9b81327 (diff) | |
Enable Anisotropic filtering in ES.
This adds a check to make sure the vendor supports anisotropic filtering.
Pretty much all vendors support this, even the mobile ones.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/SamplerCache.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp index b1f7d40fa7..3c9a258ffb 100644 --- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp +++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp @@ -129,12 +129,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params) glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) - { glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f); - if (g_ActiveConfig.iMaxAnisotropy > 0) - glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy)); - } + if (g_ActiveConfig.iMaxAnisotropy > 0 && g_ogl_config.bSupportsAniso) + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy)); } void SamplerCache::Clear() |
