diff options
| author | degasus <wickmarkus@web.de> | 2015-05-29 00:53:07 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-05-29 14:03:03 +0200 |
| commit | c4fc141ced900bfa73b06155e5e566df131e2f67 (patch) | |
| tree | 2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoBackends/OGL/SamplerCache.h | |
| parent | 61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff) | |
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.h')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/SamplerCache.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.h b/Source/Core/VideoBackends/OGL/SamplerCache.h index a970fff8f8..ec469a81da 100644 --- a/Source/Core/VideoBackends/OGL/SamplerCache.h +++ b/Source/Core/VideoBackends/OGL/SamplerCache.h @@ -20,6 +20,8 @@ public: void SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex); void Clear(); + void BindNearestSampler(int stage); + void BindLinearSampler(int stage); private: struct Params @@ -73,6 +75,7 @@ private: std::pair<Params, Value> m_active_samplers[8]; int m_last_max_anisotropy; + u32 m_sampler_id[2]; }; extern SamplerCache *g_sampler_cache; |
