diff options
| author | degasus <wickmarkus@web.de> | 2013-10-07 16:02:24 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-10-12 20:29:56 +0200 |
| commit | 437761843850ce32974fd4729d7b8d7d0405a04f (patch) | |
| tree | d1b5c804230a06fe628269613b3d2a3ae47b03dd /Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp | |
| parent | 0753ce5bdaf756b144ec6003e1df01388b9c3e8f (diff) | |
VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)
Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp | 72 |
1 files changed, 7 insertions, 65 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp index 3fac62bd73..0635003dfd 100644 --- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp @@ -24,66 +24,7 @@ namespace OGL { -void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1) -{ - ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); - for (int a = 0; a < NUM_UNIFORMS; ++a) - { - if (!strcmp(name, UniformNames[a])) - { - if (tmp.shader.UniformLocations[a] == -1) - return; - else if (tmp.shader.UniformSize[a] <= offset) - return; - else - { - unsigned int maxcount= tmp.shader.UniformSize[a]-offset; - glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f); - return; - } - } - } -} - // Renderer functions -void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) -{ - float const f[4] = {f1, f2, f3, f4}; - - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); - return; - } - for (unsigned int a = 0; a < 10; ++a) - { - if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) - { - unsigned int offset = const_number - PSVar_Loc[a].reg; - SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); - return; - } - } -} - -void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f) -{ - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); - return; - } - for (unsigned int a = 0; a < 10; ++a) - { - if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) - { - unsigned int offset = const_number - PSVar_Loc[a].reg; - SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); - return; - } - } -} - void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) @@ -91,14 +32,15 @@ void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int cou ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count); return; } + + ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); for (unsigned int a = 0; a < 10; ++a) { - if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) - { - unsigned int offset = const_number - PSVar_Loc[a].reg; - SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count); - return; - } + u32 offset = PSVar_Loc[a].reg - const_number; + if(offset >= count) return; + u32 size = std::min(tmp.shader.UniformSize[a], count-offset); + if(size > 0) + glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset); } } } // namespace OGL |
