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authordegasus <wickmarkus@web.de>2013-10-07 16:02:24 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:29:56 +0200
commit437761843850ce32974fd4729d7b8d7d0405a04f (patch)
treed1b5c804230a06fe628269613b3d2a3ae47b03dd /Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
parent0753ce5bdaf756b144ec6003e1df01388b9c3e8f (diff)
VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp72
1 files changed, 7 insertions, 65 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
index 3fac62bd73..0635003dfd 100644
--- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
@@ -24,66 +24,7 @@
namespace OGL
{
-void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
-{
- ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
- for (int a = 0; a < NUM_UNIFORMS; ++a)
- {
- if (!strcmp(name, UniformNames[a]))
- {
- if (tmp.shader.UniformLocations[a] == -1)
- return;
- else if (tmp.shader.UniformSize[a] <= offset)
- return;
- else
- {
- unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
- glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
- return;
- }
- }
- }
-}
-
// Renderer functions
-void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- float const f[4] = {f1, f2, f3, f4};
-
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
- return;
- }
- for (unsigned int a = 0; a < 10; ++a)
- {
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
- return;
- }
- }
-}
-
-void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
-{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
- return;
- }
- for (unsigned int a = 0; a < 10; ++a)
- {
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
- return;
- }
- }
-}
-
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
@@ -91,14 +32,15 @@ void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int cou
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
+
+ ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (unsigned int a = 0; a < 10; ++a)
{
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
- return;
- }
+ u32 offset = PSVar_Loc[a].reg - const_number;
+ if(offset >= count) return;
+ u32 size = std::min(tmp.shader.UniformSize[a], count-offset);
+ if(size > 0)
+ glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset);
}
}
} // namespace OGL