diff options
| author | degasus <wickmarkus@web.de> | 2013-10-07 17:52:22 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-10-12 20:29:56 +0200 |
| commit | 6e2fe72b8fe0bfd13171b43bcbff40b20d15737e (patch) | |
| tree | 3ac0e8156d68005fd089372d4e00178cd5142c53 /Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp | |
| parent | 7c14463d11f816b1dd0cd2efd9bbe018f4d64a4a (diff) | |
D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp deleted file mode 100644 index ba6a0b2e97..0000000000 --- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#include "Globals.h" - -#include "GLUtil.h" - -#include <cmath> - -#include "Statistics.h" -#include "VideoConfig.h" -#include "ImageWrite.h" -#include "Common.h" -#include "Render.h" -#include "VertexShaderGen.h" -#include "ProgramShaderCache.h" -#include "PixelShaderManager.h" -#include "OnScreenDisplay.h" -#include "StringUtil.h" -#include "FileUtil.h" -#include "Debugger.h" - -namespace OGL -{ - -// Renderer functions -void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) -{ -} -} // namespace OGL |
