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authordegasus <wickmarkus@web.de>2013-10-07 17:52:22 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:29:56 +0200
commit6e2fe72b8fe0bfd13171b43bcbff40b20d15737e (patch)
tree3ac0e8156d68005fd089372d4e00178cd5142c53 /Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
parent7c14463d11f816b1dd0cd2efd9bbe018f4d64a4a (diff)
D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
deleted file mode 100644
index ba6a0b2e97..0000000000
--- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include "Globals.h"
-
-#include "GLUtil.h"
-
-#include <cmath>
-
-#include "Statistics.h"
-#include "VideoConfig.h"
-#include "ImageWrite.h"
-#include "Common.h"
-#include "Render.h"
-#include "VertexShaderGen.h"
-#include "ProgramShaderCache.h"
-#include "PixelShaderManager.h"
-#include "OnScreenDisplay.h"
-#include "StringUtil.h"
-#include "FileUtil.h"
-#include "Debugger.h"
-
-namespace OGL
-{
-
-// Renderer functions
-void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
-}
-} // namespace OGL