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authordegasus <wickmarkus@web.de>2013-11-24 15:56:50 +0100
committerdegasus <wickmarkus@web.de>2013-11-24 15:56:50 +0100
commitd410fe7c96f63fe994fb18160c0b66e2ca4b3324 (patch)
tree2b4acf2e893e3306df5a5013852d8a02f345bb97 /Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
parent12741f6406899f7e184cd2139c83e215c43a90f8 (diff)
OpenGL: cleanup yuv2rgb (real xfb) workflow
We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting. Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.
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