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authorRyan Houdek <Sonicadvance1@gmail.com>2013-11-21 21:17:58 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-11-21 21:17:58 -0600
commitea9ac07ec9a920612425413fb4256519b827328f (patch)
treec628b92f30fa3069b496031b40fc8a0ece5797fa /Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
parent1aa06b8fa4105d22cac0dd847230215099bbeb78 (diff)
parentff917897731d400a8e71c1480425733e651126ee (diff)
Merge branch 'master' into jit_exit_addresses
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
index 9826033098..15135f3621 100644
--- a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
@@ -59,7 +59,7 @@ StreamBuffer::~StreamBuffer()
glDeleteBuffers(1, &m_buffer);
}
-#define SLOT(x) (x)*SYNC_POINTS/m_size
+#define SLOT(x) ((x)*SYNC_POINTS/m_size)
void StreamBuffer::Alloc ( size_t size, u32 stride )
{
@@ -81,14 +81,14 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
case PINNED_MEMORY:
// insert waiting slots for used memory
- for(u32 i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
+ for(size_t i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
{
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
m_used_iterator = m_iterator;
// wait for new slots to end of buffer
- for(u32 i=SLOT(m_free_iterator)+1; i<=SLOT(iter_end) && i < SYNC_POINTS; i++)
+ for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(iter_end) && i < SYNC_POINTS; i++)
{
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]);
@@ -99,8 +99,10 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
if(iter_end >= m_size) {
// insert waiting slots in unused space at the end of the buffer
- for(u32 i=SLOT(m_used_iterator); i < SYNC_POINTS; i++)
+ for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
+ {
fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ }
// move to the start
m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned
@@ -244,10 +246,14 @@ void StreamBuffer::Shutdown()
void StreamBuffer::DeleteFences()
{
- for(u32 i=SLOT(m_free_iterator)+1; i < SYNC_POINTS; i++)
+ for (size_t i = SLOT(m_free_iterator) + 1; i < SYNC_POINTS; i++)
+ {
glDeleteSync(fences[i]);
- for(u32 i=0; i<SLOT(m_iterator); i++)
+ }
+ for (size_t i = 0; i < SLOT(m_iterator); i++)
+ {
glDeleteSync(fences[i]);
+ }
delete [] fences;
}