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| author | shuffle2 <godisgovernment@gmail.com> | 2014-09-05 11:06:49 -0700 |
|---|---|---|
| committer | shuffle2 <godisgovernment@gmail.com> | 2014-09-05 11:06:49 -0700 |
| commit | 0576046fdd6bccc61b30174f04207b5191280f6f (patch) | |
| tree | a9a588695fd36fea774842d2d2f890c8636bdfdf /Source/Core/VideoBackends/OGL/StreamBuffer.cpp | |
| parent | bb60cafd4071b33802f9d92fdcd2ca2d3f267209 (diff) | |
| parent | e32b2e17711939475c19771edeb619721362eb0a (diff) | |
Merge pull request #972 from Sonicadvance1/fix-intel-windows
Work around Intel's failings with buffer_storage
Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/StreamBuffer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp index 91d4692b08..5406b6e14c 100644 --- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp @@ -378,7 +378,8 @@ StreamBuffer* StreamBuffer::Create(u32 type, u32 size) // buffer storage works well in most situations if (g_ogl_config.bSupportsGLBufferStorage && - !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER)) + !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && type == GL_ARRAY_BUFFER) && + !(DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENBUFFERSTORAGE) && type == GL_ELEMENT_ARRAY_BUFFER)) return new BufferStorage(type, size); // don't fall back to MapAnd* for nvidia drivers |
