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| author | Jules Blok <jules.blok@gmail.com> | 2016-10-31 15:49:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-31 15:49:16 +0100 |
| commit | 650181479268fd708fa321549a63f5ea8d60b7c4 (patch) | |
| tree | e981eb6a53588deb47865fd6c441350bb5b2bcb5 /Source/Core/VideoBackends/OGL/StreamBuffer.cpp | |
| parent | 5102e76a7f3cefa515c2c37143c9d707bc5dbc4d (diff) | |
| parent | 2058a494656c9aac8211eaf9665b36308340d6cc (diff) | |
Merge pull request #4413 from Armada651/readable-driver-details
DriverDetails: Make the bug identifiers humanly readable.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/StreamBuffer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp index f0ede2d7d0..a81d96b0ff 100644 --- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp @@ -341,7 +341,7 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size) // without basevertex support, only streaming methods whith uploads everything to zero works fine: if (!g_ogl_config.bSupportsGLBaseVertex) { - if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM)) + if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STREAM)) return std::make_unique<BufferSubData>(type, size); // BufferData is by far the worst way, only use it if needed @@ -353,21 +353,21 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(u32 type, u32 size) { // pinned memory is much faster than buffer storage on AMD cards if (g_ogl_config.bSupportsGLPinnedMemory && - !(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && + !(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_PINNED_MEMORY) && type == GL_ELEMENT_ARRAY_BUFFER)) return std::make_unique<PinnedMemory>(type, size); // buffer storage works well in most situations - bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKENEXPLICITFLUSH); + bool coherent = DriverDetails::HasBug(DriverDetails::BUG_BROKEN_EXPLICIT_FLUSH); if (g_ogl_config.bSupportsGLBufferStorage && - !(DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTORAGE) && + !(DriverDetails::HasBug(DriverDetails::BUG_BROKEN_BUFFER_STORAGE) && type == GL_ARRAY_BUFFER) && - !(DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENBUFFERSTORAGE) && + !(DriverDetails::HasBug(DriverDetails::BUG_INTEL_BROKEN_BUFFER_STORAGE) && type == GL_ELEMENT_ARRAY_BUFFER)) return std::make_unique<BufferStorage>(type, size, coherent); // don't fall back to MapAnd* for Nvidia drivers - if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING)) + if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_UNSYNC_MAPPING)) return std::make_unique<BufferSubData>(type, size); // mapping fallback |
