diff options
| author | degasus <wickmarkus@web.de> | 2014-01-22 18:02:55 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-23 15:12:31 +0100 |
| commit | be1fee6d7476459a4c1fa09e1cb5b42dc005da54 (patch) | |
| tree | d32e12457204c1b528b9d620fe46a74341dd7522 /Source/Core/VideoBackends/OGL/StreamBuffer.cpp | |
| parent | 650bae12e1ddbebe992714db9b3eb9d38f2621fe (diff) | |
OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
Diffstat (limited to 'Source/Core/VideoBackends/OGL/StreamBuffer.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/StreamBuffer.cpp | 70 |
1 files changed, 38 insertions, 32 deletions
diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp index b643a052c0..28585e07d7 100644 --- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp @@ -51,20 +51,18 @@ StreamBuffer::~StreamBuffer() #define SLOT(x) ((x)*SYNC_POINTS/m_size) -void StreamBuffer::Alloc ( size_t size, u32 stride ) +u8* StreamBuffer::Map ( size_t size, u32 stride ) { - size_t m_iterator_aligned = m_iterator; - if(m_iterator_aligned && stride) { - m_iterator_aligned--; - m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride; + if(m_iterator && stride) { + m_iterator--; + m_iterator = m_iterator - (m_iterator % stride) + stride; } - size_t iter_end = m_iterator_aligned + size; switch(m_uploadtype) { case MAP_AND_ORPHAN: - if(iter_end >= m_size) { + if(m_iterator + size >= m_size) { glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); - m_iterator_aligned = 0; + m_iterator = 0; } break; case MAP_AND_SYNC: @@ -78,15 +76,15 @@ void StreamBuffer::Alloc ( size_t size, u32 stride ) m_used_iterator = m_iterator; // wait for new slots to end of buffer - for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(iter_end) && i < SYNC_POINTS; i++) + for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++) { glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glDeleteSync(fences[i]); } - m_free_iterator = iter_end; + m_free_iterator = m_iterator + size; // if buffer is full - if (iter_end >= m_size) { + if (m_iterator + size >= m_size) { // insert waiting slots in unused space at the end of the buffer for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++) @@ -95,54 +93,58 @@ void StreamBuffer::Alloc ( size_t size, u32 stride ) } // move to the start - m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned - iter_end = size; + m_used_iterator = m_iterator = 0; // offset 0 is always aligned // wait for space at the start - for (u32 i = 0; i <= SLOT(iter_end); i++) + for (u32 i = 0; i <= SLOT(m_iterator + size); i++) { glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glDeleteSync(fences[i]); } - m_free_iterator = iter_end; + m_free_iterator = m_iterator + size; } + break; + case BUFFERSUBDATA: + case BUFFERDATA: + m_iterator = 0; + break; + } + // MAP_AND_* methods need to remap this buffer every time + switch(m_uploadtype) { + case MAP_AND_ORPHAN: + case MAP_AND_SYNC: + pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, + GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT) - m_iterator; break; + case PINNED_MEMORY: + case BUFFERSTORAGE: case BUFFERSUBDATA: case BUFFERDATA: - m_iterator_aligned = 0; break; } - m_iterator = m_iterator_aligned; + return pointer + m_iterator; } -size_t StreamBuffer::Upload ( u8* data, size_t size ) +size_t StreamBuffer::Unmap(size_t used_size) { + size_t ret = m_iterator; switch(m_uploadtype) { case MAP_AND_SYNC: case MAP_AND_ORPHAN: - pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); - if(pointer) { - memcpy(pointer, data, size); - glUnmapBuffer(m_buffertype); - } else { - ERROR_LOG(VIDEO, "Buffer mapping failed"); - } + glFlushMappedBufferRange(m_buffertype, 0, used_size); + glUnmapBuffer(m_buffertype); break; case PINNED_MEMORY: case BUFFERSTORAGE: - if (pointer) - memcpy(pointer + m_iterator, data, size); - break; case BUFFERSUBDATA: - glBufferSubData(m_buffertype, m_iterator, size, data); + glBufferSubData(m_buffertype, 0, used_size, pointer); break; case BUFFERDATA: - glBufferData(m_buffertype, size, data, GL_STREAM_DRAW); + glBufferData(m_buffertype, used_size, pointer, GL_STREAM_DRAW); break; } - size_t ret = m_iterator; - m_iterator += size; + m_iterator += used_size; return ret; } @@ -162,6 +164,7 @@ void StreamBuffer::Init() case BUFFERSUBDATA: glBindBuffer(m_buffertype, m_buffer); glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); + pointer = new u8[m_size]; break; case PINNED_MEMORY: glGetError(); // errors before this allocation should be ignored @@ -205,6 +208,7 @@ void StreamBuffer::Init() case BUFFERDATA: glBindBuffer(m_buffertype, m_buffer); + pointer = new u8[m_size]; break; } } @@ -216,8 +220,10 @@ void StreamBuffer::Shutdown() DeleteFences(); break; case MAP_AND_ORPHAN: + break; case BUFFERSUBDATA: case BUFFERDATA: + delete [] pointer; break; case PINNED_MEMORY: DeleteFences(); |
