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| author | Jules Blok <jules.blok@gmail.com> | 2014-10-28 18:50:09 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:23:42 +0100 |
| commit | 4fe9ceeee276d2bec8cab86fdf8e5af5ed91cfc6 (patch) | |
| tree | 79c81e8b844fc9811a89a4c57520d3ccaa3f17a0 /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | 5944d15021e39f2356f7fbe1b6a935426bc0bb8a (diff) | |
TextureCache: Set proper vertex limit in geometry shader.
Without instancing 6 vertices are output instead of 3.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index dce92c19d7..18e575109f 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -377,7 +377,7 @@ TextureCache::TextureCache() const char *GProgram = "layout(triangles) in;\n" - "layout(triangle_strip, max_vertices = 3) out;\n" + "layout(triangle_strip, max_vertices = 6) out;\n" "in vec2 v_uv0[];\n" "out vec3 f_uv0;\n" "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n" |
