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authorJules Blok <jules.blok@gmail.com>2014-10-28 18:50:09 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:23:42 +0100
commit4fe9ceeee276d2bec8cab86fdf8e5af5ed91cfc6 (patch)
tree79c81e8b844fc9811a89a4c57520d3ccaa3f17a0 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parent5944d15021e39f2356f7fbe1b6a935426bc0bb8a (diff)
TextureCache: Set proper vertex limit in geometry shader.
Without instancing 6 vertices are output instead of 3.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index dce92c19d7..18e575109f 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -377,7 +377,7 @@ TextureCache::TextureCache()
const char *GProgram =
"layout(triangles) in;\n"
- "layout(triangle_strip, max_vertices = 3) out;\n"
+ "layout(triangle_strip, max_vertices = 6) out;\n"
"in vec2 v_uv0[];\n"
"out vec3 f_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"