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Core
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VideoBackends
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OGL
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TextureCache.cpp
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Commit message (
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Author
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-02
VideoCommon: Implement EFB dumping for both backends.
Jules Blok
2015-02-24
Merge pull request #2089 from degasus/remove_disable_efb_copy
Pierre Bourdon
2015-02-24
VideoCommon: rename efb2tex and efb2ram
degasus
2015-02-24
OGL: support palette texture decoding
degasus
2015-02-24
Clean up the intrinsics #ifdef mess
Tillmann Karras
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-01-23
Remove EFB to RAM cache, and simplify code.
magumagu
2015-01-18
TexCache: merge texture and rendertarget factory function
degasus
2015-01-18
TexCache: remove PC_TexFormat
degasus
2015-01-11
OGL: Warn about wrong texture sizes
degasus
2015-01-11
TexCache: create a const Config struct
degasus
2015-01-11
Merge pull request #1501 from degasus/texture_creation
Markus Wick
2015-01-10
Update size_in_bytes of texture cache entries when copying efb to ram
mimimi085181
2015-01-10
TexCache: remove expanded_width
degasus
2015-01-10
TexCache: don't load tex level 0 on creation
degasus
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-24
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Jules Blok
2014-12-23
Cosmetics.
Jules Blok
2014-12-10
OGL: Bind the attributeless VAO before EFB copies.
Unknown W. Brackets
2014-12-05
FramebufferManager: Bind only the first framebuffer layer when the EFB only h...
Jules Blok
2014-11-23
GeometryShader: Don't read from output variables
degasus
2014-11-23
GeometryShaderGen: Declare the vertex array size.
Jules Blok
2014-11-23
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
Jules Blok
2014-11-23
TextureCache: Ensure that all render target textures have as many layers as t...
Jules Blok
2014-11-23
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
Jules Blok
2014-11-23
TextureCache: Force mono copies of the depth buffer.
Jules Blok
2014-11-23
TextureCache: Fix invalid cast.
Jules Blok
2014-11-23
VideoConfigDiag: Add stereoscopy options group.
Jules Blok
2014-11-23
TextureCache: Ignore the geometry shader if stereoscopy is disabled.
Jules Blok
2014-11-23
TextureCache: Set proper vertex limit in geometry shader.
Jules Blok
2014-11-23
TextureCache: Check the number of layers before reusing a texture.
Jules Blok
2014-11-23
TextureCache: Implement layered framebuffer support.
Jules Blok
2014-11-23
use GL_TEXTURE_2D_ARRAY for most of our textures
degasus
2014-11-13
Various formatting and consistency fixes
Stevoisiak
2014-10-26
OGL: Get rid of error macros
Lioncash
2014-10-24
TextureCache: Get rid of explicit deletes in SaveTexture
Lioncash
2014-08-19
msvc: resolve all warnings in VideoBackends/OGL.
Shawn Hoffman
2014-08-17
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes s...
KScorp
2014-08-02
Move GLInterface around to remove VideoBackends dependency on DolphinWX
Pierre Bourdon
2014-07-29
Really get rid of the MSVC 2005 workaround completely
Lioncash
2014-07-18
Support Sampler binding in the shader.
Ryan Houdek
2014-04-12
OpenGL backend: remove useless header Globals.h.
magumagu
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