summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/TextureCache.cpp
AgeCommit message (Expand)Author
2015-05-29OGL: Always use sampler objects.degasus
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-05-02VideoCommon: Implement EFB dumping for both backends.Jules Blok
2015-02-24Merge pull request #2089 from degasus/remove_disable_efb_copyPierre Bourdon
2015-02-24VideoCommon: rename efb2tex and efb2ramdegasus
2015-02-24OGL: support palette texture decodingdegasus
2015-02-24Clean up the intrinsics #ifdef messTillmann Karras
2015-02-19Decode EFB copies used as paletted textures.magumagu
2015-01-23Remove EFB to RAM cache, and simplify code.magumagu
2015-01-18TexCache: merge texture and rendertarget factory functiondegasus
2015-01-18TexCache: remove PC_TexFormatdegasus
2015-01-11OGL: Warn about wrong texture sizesdegasus
2015-01-11TexCache: create a const Config structdegasus
2015-01-11Merge pull request #1501 from degasus/texture_creationMarkus Wick
2015-01-10Update size_in_bytes of texture cache entries when copying efb to rammimimi085181
2015-01-10TexCache: remove expanded_widthdegasus
2015-01-10TexCache: don't load tex level 0 on creationdegasus
2014-12-29Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.Jules Blok
2014-12-24VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"Jules Blok
2014-12-23Cosmetics.Jules Blok
2014-12-10OGL: Bind the attributeless VAO before EFB copies.Unknown W. Brackets
2014-12-05FramebufferManager: Bind only the first framebuffer layer when the EFB only h...Jules Blok
2014-11-23GeometryShader: Don't read from output variablesdegasus
2014-11-23GeometryShaderGen: Declare the vertex array size.Jules Blok
2014-11-23TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.Jules Blok
2014-11-23TextureCache: Ensure that all render target textures have as many layers as t...Jules Blok
2014-11-23TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.Jules Blok
2014-11-23TextureCache: Force mono copies of the depth buffer.Jules Blok
2014-11-23TextureCache: Fix invalid cast.Jules Blok
2014-11-23VideoConfigDiag: Add stereoscopy options group.Jules Blok
2014-11-23TextureCache: Ignore the geometry shader if stereoscopy is disabled.Jules Blok
2014-11-23TextureCache: Set proper vertex limit in geometry shader.Jules Blok
2014-11-23TextureCache: Check the number of layers before reusing a texture.Jules Blok
2014-11-23TextureCache: Implement layered framebuffer support.Jules Blok
2014-11-23use GL_TEXTURE_2D_ARRAY for most of our texturesdegasus
2014-11-13Various formatting and consistency fixesStevoisiak
2014-10-26OGL: Get rid of error macrosLioncash
2014-10-24TextureCache: Get rid of explicit deletes in SaveTextureLioncash
2014-08-19msvc: resolve all warnings in VideoBackends/OGL.Shawn Hoffman
2014-08-17Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes s...KScorp
2014-08-02Move GLInterface around to remove VideoBackends dependency on DolphinWXPierre Bourdon
2014-07-29Really get rid of the MSVC 2005 workaround completelyLioncash
2014-07-18Support Sampler binding in the shader.Ryan Houdek
2014-04-12OpenGL backend: remove useless header Globals.h.magumagu