summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/TextureCache.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2015-05-29 00:53:07 +0200
committerdegasus <wickmarkus@web.de>2015-05-29 14:03:03 +0200
commitc4fc141ced900bfa73b06155e5e566df131e2f67 (patch)
tree2ba8ade1ad89a0eb6ee6087387e37dac51de1cf7 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parent61c53babf4c5ea8e7a0f35f8f0979ae931c8de97 (diff)
OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index fd55258838..0256b303e7 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -18,6 +18,7 @@
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
+#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
@@ -61,7 +62,6 @@ bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtua
glActiveTexture(GL_TEXTURE9);
glBindTexture(textarget, tex);
glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data.data());
- glBindTexture(textarget, 0);
TextureCache::SetStage();
return TextureToPng(data.data(), width * 4, filename, width, height, true);
@@ -178,6 +178,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
+ if (scaleByHalf)
+ g_sampler_cache->BindLinearSampler(9);
+ else
+ g_sampler_cache->BindNearestSampler(9);
glViewport(0, 0, config.width, config.height);
@@ -489,6 +493,7 @@ void TextureCache::ConvertTexture(TCacheEntryBase* _entry, TCacheEntryBase* _unc
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, unconverted->texture);
+ g_sampler_cache->BindNearestSampler(9);
FramebufferManager::SetFramebuffer(entry->framebuffer);
glViewport(0, 0, entry->config.width, entry->config.height);
@@ -504,6 +509,7 @@ void TextureCache::ConvertTexture(TCacheEntryBase* _entry, TCacheEntryBase* _unc
glActiveTexture(GL_TEXTURE10);
glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
+ g_sampler_cache->BindNearestSampler(10);
OpenGL_BindAttributelessVAO();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);