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authordegasus <wickmarkus@web.de>2016-12-26 20:54:37 +0100
committerdegasus <wickmarkus@web.de>2016-12-26 22:10:21 +0100
commit04f319066dd13917dc652855eec3614bc79c56f7 (patch)
treebc0fba15e955a55a7292fce4463aeee069c2e2a2 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parentd07d9ba499b837568a63175c8492070d15a42963 (diff)
TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 20c3f488cc..5d3a443509 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -204,14 +204,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
TextureCache::SetStage();
}
-void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat,
+void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, bool is_depth_copy,
const EFBRectangle& srcRect, bool scaleByHalf,
unsigned int cbufid, const float* colmat)
{
g_renderer->ResetAPIState(); // reset any game specific settings
// Make sure to resolve anything we need to read from.
- const GLuint read_texture = (srcFormat == PEControl::Z24) ?
+ const GLuint read_texture = is_depth_copy ?
FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
FramebufferManager::ResolveAndGetRenderTarget(srcRect);
@@ -229,7 +229,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
- if (srcFormat == PEControl::Z24)
+ if (is_depth_copy)
{
s_DepthMatrixProgram.Bind();
if (s_DepthCbufid != cbufid)
@@ -257,11 +257,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe
}
void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row,
- u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat,
+ u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
{
TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
- memory_stride, srcFormat, isIntensity, scaleByHalf,
+ memory_stride, is_depth_copy, isIntensity, scaleByHalf,
srcRect);
}