diff options
| author | Stenzek <stenzek@gmail.com> | 2018-01-21 00:59:10 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-02-22 19:08:52 +1000 |
| commit | 3fd4142f361bd6af2c147faf48e1d1d62d170067 (patch) | |
| tree | 824e1fe80fab472c0073232ac7580a4132ce3e9a /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | fca9c28f38e46b78bf65c3b427a21560e5fb42b7 (diff) | |
OGL: Track state of last bound vertex array object
This reduces the overhead of calling glBindVertexArray() every time
RestoreAPIState() is called, even when it is redundant.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index e5afa1399f..65324c608b 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -320,7 +320,7 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, glBindTexture(GL_TEXTURE_BUFFER, m_palette_resolv_texture); g_sampler_cache->BindNearestSampler(10); - OpenGL_BindAttributelessVAO(); + ProgramShaderCache::BindVertexFormat(nullptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); FramebufferManager::SetFramebuffer(0); @@ -496,8 +496,6 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, FramebufferManager::SetFramebuffer(destination_texture->GetFramebuffer()); - OpenGL_BindAttributelessVAO(); - glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture); if (scale_by_half) @@ -539,6 +537,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, glUniform4f(shader.position_uniform, static_cast<float>(R.left), static_cast<float>(R.top), static_cast<float>(R.right), static_cast<float>(R.bottom)); + ProgramShaderCache::BindVertexFormat(nullptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); FramebufferManager::SetFramebuffer(0); |
