diff options
| author | degasus <wickmarkus@web.de> | 2014-01-21 10:34:48 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-21 10:34:48 +0100 |
| commit | 60632fda6f7509e1d126fee62c08205c87f19296 (patch) | |
| tree | 13679f2b4372ab407b6b44ec548387b22a9a0312 /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | fe02833f1376bee079b16f7e093d548e1666bddf (diff) | |
OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 37 |
1 files changed, 9 insertions, 28 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index e2b5e0dde4..c4a89b004f 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -52,7 +52,6 @@ static u32 s_DepthCbufid; static u32 s_Textures[8]; static u32 s_ActiveTexture; -static u32 s_NextStage; bool SaveTexture(const std::string filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level) { @@ -188,36 +187,26 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, entry.gl_type = gl_type; entry.pcfmt = pcfmt; - entry.m_tex_levels = tex_levels; + glActiveTexture(GL_TEXTURE0+9); + glBindTexture(GL_TEXTURE_2D, entry.texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex_levels - 1); entry.Load(width, height, expanded_width, 0); + // This isn't needed as Load() also reset the stage in the end + //TextureCache::SetStage(); + return &entry; } void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) { - if (s_ActiveTexture != s_NextStage) - { - glActiveTexture(GL_TEXTURE0 + s_NextStage); - s_ActiveTexture = s_NextStage; - } - - if (s_Textures[s_NextStage] != texture) + if (pcfmt != PC_TEX_FMT_DXT1) { + glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D, texture); - s_Textures[s_NextStage] = texture; - } - // TODO: sloppy, just do this on creation? - if (level == 0) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_tex_levels - 1); - } - - if (pcfmt != PC_TEX_FMT_DXT1) - { if (expanded_width != width) glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width); @@ -232,6 +221,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, //glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, //width, height, 0, expanded_width * expanded_height/2, temp); } + TextureCache::SetStage(); GL_REPORT_ERRORD(); } @@ -249,7 +239,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( gl_type = GL_UNSIGNED_BYTE; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - entry->m_tex_levels = 1; glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL); glBindTexture(GL_TEXTURE_2D, 0); @@ -400,7 +389,6 @@ TextureCache::TextureCache() s_DepthCopyPositionUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "copy_position"); s_ActiveTexture = -1; - s_NextStage = -1; for(auto& gtex : s_Textures) gtex = -1; } @@ -423,11 +411,4 @@ void TextureCache::SetStage () glActiveTexture(GL_TEXTURE0 + s_ActiveTexture); } -void TextureCache::SetNextStage ( unsigned int stage ) -{ - s_NextStage = stage; -} - - - } |
