summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/TextureCache.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2014-05-19 22:35:53 +0200
committerdegasus <wickmarkus@web.de>2015-01-10 12:21:33 +0100
commit614d058db14f4a282e27a8c21402f45cfaa5be88 (patch)
treefa4caafdbe12045491febc36db37d98e01a46d0d /Source/Core/VideoBackends/OGL/TextureCache.cpp
parent8bdbe37c91b9c642ab2a3f4cbe265a9455870366 (diff)
TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 4199604cd0..0cea0d556a 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -175,10 +175,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, tex_levels - 1);
- entry.Load(width, height, expanded_width, 0);
-
- // This isn't needed as Load() also reset the stage in the end
- //TextureCache::SetStage();
+ TextureCache::SetStage();
return &entry;
}