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authorPierre Bourdon <delroth@gmail.com>2014-02-20 02:08:44 +0100
committerPierre Bourdon <delroth@gmail.com>2014-02-20 02:08:44 +0100
commit6d8df311a32cd9841aa9fa81228f3ba5180d26be (patch)
treecfa2e210a36bbe5063fdbc23e4cbbfd3d78b63a4 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parentafba0d736d363fa4c71b86d84a1caad3d52f147e (diff)
parent24ba058404d8036a977a41e55c58a7326302cb34 (diff)
Merge pull request #88 from lioncash/relative-includes
Relative includes
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index c4a89b004f..29a2a13a27 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -2,11 +2,10 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
-#include <vector>
#include <cmath>
-
-
#include <fstream>
+#include <vector>
+
#ifdef _WIN32
#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
@@ -19,24 +18,27 @@
#undef _interlockedbittestandreset64
#endif
-#include "BPStructs.h"
-#include "CommonPaths.h"
-#include "FileUtil.h"
-#include "FramebufferManager.h"
-#include "Globals.h"
-#include "Hash.h"
-#include "HiresTextures.h"
-#include "HW/Memmap.h"
-#include "ImageWrite.h"
-#include "MemoryUtil.h"
-#include "ProgramShaderCache.h"
-#include "Render.h"
-#include "Statistics.h"
-#include "StringUtil.h"
-#include "TextureCache.h"
-#include "TextureConverter.h"
-#include "TextureDecoder.h"
-#include "VideoConfig.h"
+#include "Common/CommonPaths.h"
+#include "Common/FileUtil.h"
+#include "Common/Hash.h"
+#include "Common/MemoryUtil.h"
+#include "Common/StringUtil.h"
+
+#include "Core/HW/Memmap.h"
+
+#include "VideoBackends/OGL/FramebufferManager.h"
+#include "VideoBackends/OGL/Globals.h"
+#include "VideoBackends/OGL/ProgramShaderCache.h"
+#include "VideoBackends/OGL/Render.h"
+#include "VideoBackends/OGL/TextureCache.h"
+#include "VideoBackends/OGL/TextureConverter.h"
+
+#include "VideoCommon/BPStructs.h"
+#include "VideoCommon/HiresTextures.h"
+#include "VideoCommon/ImageWrite.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/TextureDecoder.h"
+#include "VideoCommon/VideoConfig.h"
namespace OGL
{