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| author | Pierre Bourdon <delroth@gmail.com> | 2014-02-20 02:08:44 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-02-20 02:08:44 +0100 |
| commit | 6d8df311a32cd9841aa9fa81228f3ba5180d26be (patch) | |
| tree | cfa2e210a36bbe5063fdbc23e4cbbfd3d78b63a4 /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | afba0d736d363fa4c71b86d84a1caad3d52f147e (diff) | |
| parent | 24ba058404d8036a977a41e55c58a7326302cb34 (diff) | |
Merge pull request #88 from lioncash/relative-includes
Relative includes
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index c4a89b004f..29a2a13a27 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -2,11 +2,10 @@ // Licensed under GPLv2 // Refer to the license.txt file included. -#include <vector> #include <cmath> - - #include <fstream> +#include <vector> + #ifdef _WIN32 #define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set #define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset @@ -19,24 +18,27 @@ #undef _interlockedbittestandreset64 #endif -#include "BPStructs.h" -#include "CommonPaths.h" -#include "FileUtil.h" -#include "FramebufferManager.h" -#include "Globals.h" -#include "Hash.h" -#include "HiresTextures.h" -#include "HW/Memmap.h" -#include "ImageWrite.h" -#include "MemoryUtil.h" -#include "ProgramShaderCache.h" -#include "Render.h" -#include "Statistics.h" -#include "StringUtil.h" -#include "TextureCache.h" -#include "TextureConverter.h" -#include "TextureDecoder.h" -#include "VideoConfig.h" +#include "Common/CommonPaths.h" +#include "Common/FileUtil.h" +#include "Common/Hash.h" +#include "Common/MemoryUtil.h" +#include "Common/StringUtil.h" + +#include "Core/HW/Memmap.h" + +#include "VideoBackends/OGL/FramebufferManager.h" +#include "VideoBackends/OGL/Globals.h" +#include "VideoBackends/OGL/ProgramShaderCache.h" +#include "VideoBackends/OGL/Render.h" +#include "VideoBackends/OGL/TextureCache.h" +#include "VideoBackends/OGL/TextureConverter.h" + +#include "VideoCommon/BPStructs.h" +#include "VideoCommon/HiresTextures.h" +#include "VideoCommon/ImageWrite.h" +#include "VideoCommon/Statistics.h" +#include "VideoCommon/TextureDecoder.h" +#include "VideoCommon/VideoConfig.h" namespace OGL { |
