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authorStenzek <stenzek@users.noreply.github.com>2018-05-22 13:52:26 +1000
committerGitHub <noreply@github.com>2018-05-22 13:52:26 +1000
commit7eaba154a41c72826d4c660753386421f21336d7 (patch)
treed47658663579320c3ec9cbf1e4432ff5d07877af /Source/Core/VideoBackends/OGL/TextureCache.cpp
parentf64bd401b692fae42dbc3894d5213b55f5517fdd (diff)
parentf74dbc794c124e6f1c5d5f60ff1d6fe65acc379f (diff)
Merge pull request #6936 from stenzek/copy-filter-depth-fix
EFB2RAM: Apply copy filter as a float coefficient after sampling
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 7f1c084892..7ca73c6d6b 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -558,12 +558,12 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
glUniform2f(shader.clamp_tb_uniform,
clamp_bottom ? (1.0f - src_rect.bottom / static_cast<float>(EFB_HEIGHT)) : 0.0f,
clamp_top ? (1.0f - src_rect.top / static_cast<float>(EFB_HEIGHT)) : 1.0f);
- glUniform3f(shader.filter_coefficients_uniform, filter_coefficients[0] / 64.0f,
- filter_coefficients[1] / 64.0f, filter_coefficients[2] / 64.0f);
+ glUniform3f(shader.filter_coefficients_uniform, filter_coefficients[0], filter_coefficients[1],
+ filter_coefficients[2]);
ProgramShaderCache::BindVertexFormat(nullptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
g_renderer->RestoreAPIState();
}
-}
+} // namespace OGL