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authorLioncash <mathew1800@gmail.com>2015-12-26 16:00:23 -0500
committerLioncash <mathew1800@gmail.com>2015-12-26 17:01:54 -0500
commit8ce3a4aa7014c378d4121979f3fd10b9886d38bc (patch)
tree2b5221c8457b0ce489f165cb4cc926901ad32705 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parentbe8410dcade41f4e1d69cbdbfc46dfce9635287f (diff)
ShaderGeneration: Get rid of static buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 32cdcd6587..34154be626 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -337,7 +337,7 @@ void TextureCache::SetStage()
void TextureCache::CompileShaders()
{
- const char *pColorCopyProg =
+ constexpr const char* color_copy_program =
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"in vec3 f_uv0;\n"
"out vec4 ocol0;\n"
@@ -347,7 +347,7 @@ void TextureCache::CompileShaders()
" ocol0 = texcol;\n"
"}\n";
- const char *pColorMatrixProg =
+ constexpr const char* color_matrix_program =
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"uniform vec4 colmat[7];\n"
"in vec3 f_uv0;\n"
@@ -359,7 +359,7 @@ void TextureCache::CompileShaders()
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";
- const char *pDepthMatrixProg =
+ constexpr const char* depth_matrix_program =
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"uniform vec4 colmat[5];\n"
"in vec3 f_uv0;\n"
@@ -384,7 +384,7 @@ void TextureCache::CompileShaders()
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";
- const char *VProgram =
+ constexpr const char* vertex_program =
"out vec3 %s_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"uniform vec4 copy_position;\n" // left, top, right, bottom
@@ -395,7 +395,7 @@ void TextureCache::CompileShaders()
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
"}\n";
- const char *GProgram = g_ActiveConfig.iStereoMode > 0 ?
+ const std::string geo_program = g_ActiveConfig.iStereoMode > 0 ?
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
"in vec3 v_uv0[3];\n"
@@ -413,14 +413,14 @@ void TextureCache::CompileShaders()
" }\n"
" EndPrimitive();\n"
" }\n"
- "}\n" : nullptr;
+ "}\n" : "";
- const char* prefix = (GProgram == nullptr) ? "f" : "v";
- const char* depth_layer = (g_ActiveConfig.bStereoEFBMonoDepth) ? "0.0" : "f_uv0.z";
+ const char* prefix = geo_program.empty() ? "f" : "v";
+ const char* depth_layer = g_ActiveConfig.bStereoEFBMonoDepth ? "0.0" : "f_uv0.z";
- ProgramShaderCache::CompileShader(s_ColorCopyProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), pColorCopyProg, GProgram);
- ProgramShaderCache::CompileShader(s_ColorMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), pColorMatrixProg, GProgram);
- ProgramShaderCache::CompileShader(s_DepthMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), StringFromFormat(pDepthMatrixProg, depth_layer).c_str(), GProgram);
+ ProgramShaderCache::CompileShader(s_ColorCopyProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(), color_copy_program, geo_program);
+ ProgramShaderCache::CompileShader(s_ColorMatrixProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(), color_matrix_program, geo_program);
+ ProgramShaderCache::CompileShader(s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(), StringFromFormat(depth_matrix_program, depth_layer).c_str(), geo_program);
s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
@@ -515,27 +515,27 @@ void TextureCache::CompileShaders()
{
ProgramShaderCache::CompileShader(
s_palette_pixel_shader[GX_TL_IA8],
- StringFromFormat(VProgram, prefix, prefix).c_str(),
- ("#define DECODE DecodePixel_IA8" + palette_shader).c_str(),
- GProgram);
+ StringFromFormat(vertex_program, prefix, prefix),
+ "#define DECODE DecodePixel_IA8" + palette_shader,
+ geo_program);
s_palette_buffer_offset_uniform[GX_TL_IA8] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "texture_buffer_offset");
s_palette_multiplier_uniform[GX_TL_IA8] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "multiplier");
s_palette_copy_position_uniform[GX_TL_IA8] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "copy_position");
ProgramShaderCache::CompileShader(
s_palette_pixel_shader[GX_TL_RGB565],
- StringFromFormat(VProgram, prefix, prefix).c_str(),
- ("#define DECODE DecodePixel_RGB565" + palette_shader).c_str(),
- GProgram);
+ StringFromFormat(vertex_program, prefix, prefix),
+ "#define DECODE DecodePixel_RGB565" + palette_shader,
+ geo_program);
s_palette_buffer_offset_uniform[GX_TL_RGB565] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "texture_buffer_offset");
s_palette_multiplier_uniform[GX_TL_RGB565] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "multiplier");
s_palette_copy_position_uniform[GX_TL_RGB565] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "copy_position");
ProgramShaderCache::CompileShader(
s_palette_pixel_shader[GX_TL_RGB5A3],
- StringFromFormat(VProgram, prefix, prefix).c_str(),
- ("#define DECODE DecodePixel_RGB5A3" + palette_shader).c_str(),
- GProgram);
+ StringFromFormat(vertex_program, prefix, prefix),
+ "#define DECODE DecodePixel_RGB5A3" + palette_shader,
+ geo_program);
s_palette_buffer_offset_uniform[GX_TL_RGB5A3] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "texture_buffer_offset");
s_palette_multiplier_uniform[GX_TL_RGB5A3] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "multiplier");
s_palette_copy_position_uniform[GX_TL_RGB5A3] = glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "copy_position");