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authorJules Blok <jules.blok@gmail.com>2015-08-15 13:46:34 +0200
committerJules Blok <jules.blok@gmail.com>2015-08-15 13:50:43 +0200
commitb01ca1794a81435c215519ef42b5ffd056a54170 (patch)
treedb4849f371fe876498fc70c683501bf35288411e /Source/Core/VideoBackends/OGL/TextureCache.cpp
parente28fa1588febbfe24d37009ed38f89d4121d2473 (diff)
Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f844c219e168faa7de8dd515f8723fdc.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index c11c9dfc45..85a564742e 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -362,7 +362,7 @@ void TextureCache::CompileShaders()
"\n"
"void main(){\n"
" vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
- " int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n"
+ " int depth = int(floor(texcol.x * 16777216.0));\n"
// Convert to Z24 format
" ivec4 workspace;\n"