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| author | Jules Blok <jules.blok@gmail.com> | 2015-05-06 22:02:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-05-08 14:29:30 +0200 |
| commit | b0770e2a0c2e391139db1365ca3658ada0f87da0 (patch) | |
| tree | e4f78b3431eff2163e08924f6279e0b841b3084c /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | be810eb75038bce43054d9a4443d59c5ddf0be83 (diff) | |
VideoBackends: Floor depth values in depth copy shaders.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 31979b8347..a904ca64af 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -294,7 +294,7 @@ void TextureCache::CompileShaders() "\n" "void main(){\n" " vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n" - " int depth = int(round(texcol.x * 16777216.0));\n" + " int depth = int(floor(texcol.x * 16777216.0));\n" // Convert to Z24 format " ivec4 workspace;\n" |
