diff options
| author | magumagu <magumagu9@gmail.com> | 2015-01-26 15:33:23 -0800 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2015-02-19 15:09:27 -0800 |
| commit | c0a4760f0efbb99274c33f30154a7f43aab70494 (patch) | |
| tree | 43f5702f9719d895a1637da55798145e38cfb7fe /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | fbbbad98e93a0437c5124283cbf877f32eeceb86 (diff) | |
Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format. Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward..
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 83c4af7a98..e579909a9d 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -204,7 +204,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo if (false == g_ActiveConfig.bCopyEFBToTexture) { int encoded_size = TextureConverter::EncodeToRamFromTexture( - addr, + dstAddr, read_texture, srcFormat == PEControl::Z24, isIntensity, @@ -212,12 +212,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo scaleByHalf, srcRect); - u8* dst = Memory::GetPointer(addr); + u8* dst = Memory::GetPointer(dstAddr); u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples); size_in_bytes = (u32)encoded_size; - TextureCache::MakeRangeDynamic(addr,encoded_size); + TextureCache::MakeRangeDynamic(dstAddr, encoded_size); hash = new_hash; } @@ -359,4 +359,10 @@ void TextureCache::DeleteShaders() s_DepthMatrixProgram.Destroy(); } +void TextureCache::ConvertTexture(TextureCache::TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) +{ + // TODO: Implement. + return; +} + } |
