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| author | Jules Blok <jules.blok@gmail.com> | 2015-05-05 23:34:45 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-05-08 14:29:29 +0200 |
| commit | c4f85a38e630c80feb1deb9205d8bb3ff5b7caec (patch) | |
| tree | 0f9ce212756d18947b48b93f19db6e237517f9db /Source/Core/VideoBackends/OGL/TextureCache.cpp | |
| parent | 268b8fd26f8888bf08873bbc8d94b7eea00a402c (diff) | |
VideoBackends: Use proper floating point depth precision.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index abc1a73ba9..31979b8347 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -294,7 +294,7 @@ void TextureCache::CompileShaders() "\n" "void main(){\n" " vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n" - " int depth = int(round(texcol.x * float(0xFFFFFF)));\n" + " int depth = int(round(texcol.x * 16777216.0));\n" // Convert to Z24 format " ivec4 workspace;\n" |
