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authorPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
committerPierre Bourdon <delroth@gmail.com>2014-03-10 23:40:16 +0100
commitede46556d9b5043113e19359fee97eb09f9c872c (patch)
tree54442e504fc06d44e80a7351be46a1fead5ad356 /Source/Core/VideoBackends/OGL/TextureCache.cpp
parent52ed10213d085caec6007ae3b3856e50f282c756 (diff)
parent31cfc73a09a8685cbab20502b4bc132e98e2feb5 (diff)
Merge pull request #155 from Parlane/codestyle_fixes
Fixes spacing for "for", "while", "switch" and "if"
Diffstat (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 9262f9f4d1..6a20813e80 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -84,8 +84,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
{
if (texture)
{
- for(auto& gtex : s_Textures)
- if(gtex == texture)
+ for (auto& gtex : s_Textures)
+ if (gtex == texture)
gtex = 0;
glDeleteTextures(1, &texture);
texture = 0;
@@ -282,14 +282,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glViewport(0, 0, virtual_width, virtual_height);
- if(srcFormat == PIXELFMT_Z24) {
+ if (srcFormat == PIXELFMT_Z24)
+ {
s_DepthMatrixProgram.Bind();
- if(s_DepthCbufid != cbufid)
+ if (s_DepthCbufid != cbufid)
glUniform4fv(s_DepthMatrixUniform, 5, colmat);
s_DepthCbufid = cbufid;
- } else {
+ }
+ else
+ {
s_ColorMatrixProgram.Bind();
- if(s_ColorCbufid != cbufid)
+ if (s_ColorCbufid != cbufid)
glUniform4fv(s_ColorMatrixUniform, 7, colmat);
s_ColorCbufid = cbufid;
}
@@ -391,7 +394,7 @@ TextureCache::TextureCache()
s_DepthCopyPositionUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "copy_position");
s_ActiveTexture = -1;
- for(auto& gtex : s_Textures)
+ for (auto& gtex : s_Textures)
gtex = -1;
}
@@ -409,7 +412,7 @@ void TextureCache::DisableStage(unsigned int stage)
void TextureCache::SetStage ()
{
// -1 is the initial value as we don't know which testure should be bound
- if(s_ActiveTexture != (u32)-1)
+ if (s_ActiveTexture != (u32)-1)
glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
}