diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-07-10 23:11:14 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-07-10 23:19:10 -0400 |
| commit | a99c7d01e1b043df9c09a3047bf0442f88ad94d3 (patch) | |
| tree | 7a8414d7fdb82b522cfbb58b3c00337b97e8ab29 /Source/Core/VideoBackends/OGL/VertexManager.cpp | |
| parent | 0a7395bfba99719f71de5186a9916e66c1901f37 (diff) | |
VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.
These are relatively low traffic areas, so this modification isn't too
noisy.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/VertexManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 60bac67ee9..211b55d1c7 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff const u32 elem_size = GetTexelBufferElementSize(format); const auto dst = m_texel_buffer->Map(data_size, elem_size); std::memcpy(dst.first, data, data_size); - ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size); + ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size); *out_offset = dst.second / elem_size; m_texel_buffer->Unmap(data_size); @@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size); std::memcpy(dst.first, data, data_size); std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size); - ADDSTAT(stats.thisFrame.bytesUniformStreamed, palette_byte_offset + palette_size); + ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size); *out_offset = dst.second / elem_size; *out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size; m_texel_buffer->Unmap(palette_byte_offset + palette_size); @@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in m_vertex_buffer->Unmap(vertex_data_size); m_index_buffer->Unmap(index_data_size); - ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size); - ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size); + ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertex_data_size); + ADDSTAT(stats.this_frame.bytes_index_streamed, index_data_size); } void VertexManager::UploadUniforms() |
