diff options
| author | degasus <wickmarkus@web.de> | 2014-01-21 10:03:05 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-21 10:03:05 +0100 |
| commit | fe02833f1376bee079b16f7e093d548e1666bddf (patch) | |
| tree | 9e0cb70a2ce76f32b0dc6616481f3cd27d968296 /Source/Core/VideoBackends/OGL/VertexManager.cpp | |
| parent | 8b2c54054414f17fdc4ab0d8fb988f02f189e74e (diff) | |
OpenGL: fix our ubo workaround when blend_func_extended is missing
Diffstat (limited to 'Source/Core/VideoBackends/OGL/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/VertexManager.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index fdd1fbee34..497845890a 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -249,8 +249,7 @@ void VertexManager::vFlush() if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) { // Need to set these again, if we don't support UBO - VertexShaderManager::SetConstants(); - PixelShaderManager::SetConstants(); + ProgramShaderCache::UploadConstants(); } // only update alpha |
