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| author | Pierre Bourdon <delroth@gmail.com> | 2014-06-15 14:16:53 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-06-15 14:16:53 +0200 |
| commit | 020b4fde1e433240f6d1f2fd2af0b56aaab8f122 (patch) | |
| tree | 9f919c0972d806d3b7d256feb122bc4c1d8bd5d2 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | a6395ae5b3ae4406b22c81ef9f3c4d6dd3f96f38 (diff) | |
| parent | f2759ffe65b00b1e49486e7ab050a1ac079921c1 (diff) | |
Merge pull request #492 from Armada651/master
Remove EmuWindow
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index c84f2944b3..aa31573054 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -80,7 +80,6 @@ Make AA apply instantly during gameplay if possible #ifdef _WIN32 #include "Common/IniFile.h" -#include "VideoCommon/EmuWindow.h" #endif #if defined(HAVE_WX) && HAVE_WX |
