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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-18 19:43:12 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-18 19:43:12 -0600 |
| commit | 02f22152bedc292101d15fb89856fa89b861bfde (patch) | |
| tree | 76e963ec8fb61c74c672f95cc6a4a2713211501a /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | c7b809d46b466cabac296d1891f3f5e96cf499a0 (diff) | |
| parent | e7e8a4f1cb3d1c7801c18f4d3ff5cae797d5f5b3 (diff) | |
Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index eb486c811b..c4c966458e 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible #include "VideoCommon/BPStructs.h" #include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" +#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/LookUpTables.h" @@ -138,7 +139,7 @@ static void InitBackendInfo() //g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer //g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer g_Config.backend_info.bSupportsOversizedViewports = true; - g_Config.backend_info.bSupportsStereoscopy = true; + g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.Adapters.clear(); @@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare() IndexGenerator::Init(); VertexShaderManager::Init(); PixelShaderManager::Init(); + GeometryShaderManager::Init(); ProgramShaderCache::Init(); g_texture_cache = new TextureCache(); g_sampler_cache = new SamplerCache(); @@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup() ProgramShaderCache::Shutdown(); VertexShaderManager::Shutdown(); PixelShaderManager::Shutdown(); + GeometryShaderManager::Shutdown(); delete g_perf_query; g_perf_query = nullptr; delete g_vertex_manager; |
