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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-18 19:43:12 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-18 19:43:12 -0600
commit02f22152bedc292101d15fb89856fa89b861bfde (patch)
tree76e963ec8fb61c74c672f95cc6a4a2713211501a /Source/Core/VideoBackends/OGL/main.cpp
parentc7b809d46b466cabac296d1891f3f5e96cf499a0 (diff)
parente7e8a4f1cb3d1c7801c18f4d3ff5cae797d5f5b3 (diff)
Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index eb486c811b..c4c966458e 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
+#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/LookUpTables.h"
@@ -138,7 +139,7 @@ static void InitBackendInfo()
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
g_Config.backend_info.bSupportsOversizedViewports = true;
- g_Config.backend_info.bSupportsStereoscopy = true;
+ g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.Adapters.clear();
@@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare()
IndexGenerator::Init();
VertexShaderManager::Init();
PixelShaderManager::Init();
+ GeometryShaderManager::Init();
ProgramShaderCache::Init();
g_texture_cache = new TextureCache();
g_sampler_cache = new SamplerCache();
@@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup()
ProgramShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
+ GeometryShaderManager::Shutdown();
delete g_perf_query;
g_perf_query = nullptr;
delete g_vertex_manager;