summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/main.cpp
diff options
context:
space:
mode:
authorwaddlesplash <waddlesplash@gmail.com>2015-09-27 13:26:10 -0400
committerwaddlesplash <waddlesplash@gmail.com>2015-09-27 13:26:19 -0400
commit06c6f60f5bd67d00b6a7d176b4cc3babacc04ab9 (patch)
treec42fa79f3850ba65f1b40f9f5ad24841b82deb2f /Source/Core/VideoBackends/OGL/main.cpp
parent5643fe5d1f55f6311d842d73c4614c3577bd10e2 (diff)
OGL: Use SplitPath() instead of std::regex.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 2466a58528..9776d4480a 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -38,7 +38,6 @@ Make AA apply instantly during gameplay if possible
#include <algorithm>
#include <cstdarg>
-#include <regex>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
@@ -105,7 +104,11 @@ static std::vector<std::string> GetShaders(const std::string &sub_dir = "")
});
std::vector<std::string> result;
for (std::string path : paths)
- result.push_back(std::regex_replace(path, std::regex("^.*/(.*)\\.glsl$"), "$1"));
+ {
+ std::string name;
+ SplitPath(path, nullptr, &name, nullptr);
+ result.push_back(name);
+ }
return result;
}