diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-01-03 01:33:30 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-01-25 22:07:03 +0100 |
| commit | 262c3b19ecf9a4c022b3667613f892a5539dd34d (patch) | |
| tree | 07373ea748296cf4e366a8a899c83172b6ac59c2 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | a93433a860af23ca862fe3f1f0e58d1ea6dfd9d4 (diff) | |
PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index f549fed5d6..68565e50fd 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -95,14 +95,14 @@ std::string VideoBackend::GetDisplayName() const return "OpenGL"; } -static void GetShaders(std::vector<std::string> &shaders) +static void GetShaders(std::vector<std::string> &shaders, const std::string &sub_dir = "") { std::set<std::string> already_found; shaders.clear(); - static const std::string directories[] = { - File::GetUserPath(D_SHADERS_IDX), - File::GetSysDirectory() + SHADERS_DIR DIR_SEP, + const std::string directories[] = { + File::GetUserPath(D_SHADERS_IDX) + sub_dir, + File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir, }; for (auto& directory : directories) { @@ -139,6 +139,7 @@ static void InitBackendInfo() g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupports3DVision = false; + g_Config.backend_info.bSupportsPostProcessing = true; g_Config.backend_info.Adapters.clear(); @@ -148,6 +149,7 @@ static void InitBackendInfo() // pp shaders GetShaders(g_Config.backend_info.PPShaders); + GetShaders(g_Config.backend_info.AnaglyphShaders, std::string(ANAGLYPH_DIR DIR_SEP)); } void VideoBackend::ShowConfig(void *_hParent) |
