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| author | Jules Blok <jules.blok@gmail.com> | 2016-08-19 02:11:37 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-08-19 02:11:37 +0200 |
| commit | 40f4308dc2120ce4e105008f3cb46b6a1c553e64 (patch) | |
| tree | a3a83299c9d3f3873f94b2c75991877bb7b928a6 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | 0015d2e86b76772a57fb4554c84c4b47adce341e (diff) | |
| parent | e86d7cbc999223ca113af7b4c0aac6850c1854fe (diff) | |
Merge pull request #4085 from Armada651/vertex-depth
VideoCommon: Implement depth range equation in vertex shader.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 5f667efb1d..d27b763a88 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -108,6 +108,7 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsPaletteConversion = true; g_Config.backend_info.bSupportsClipControl = true; + g_Config.backend_info.bSupportsDepthClamp = true; g_Config.backend_info.Adapters.clear(); |
