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authorJules Blok <jules.blok@gmail.com>2016-08-19 02:11:37 +0200
committerGitHub <noreply@github.com>2016-08-19 02:11:37 +0200
commit40f4308dc2120ce4e105008f3cb46b6a1c553e64 (patch)
treea3a83299c9d3f3873f94b2c75991877bb7b928a6 /Source/Core/VideoBackends/OGL/main.cpp
parent0015d2e86b76772a57fb4554c84c4b47adce341e (diff)
parente86d7cbc999223ca113af7b4c0aac6850c1854fe (diff)
Merge pull request #4085 from Armada651/vertex-depth
VideoCommon: Implement depth range equation in vertex shader.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 5f667efb1d..d27b763a88 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -108,6 +108,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsClipControl = true;
+ g_Config.backend_info.bSupportsDepthClamp = true;
g_Config.backend_info.Adapters.clear();