summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/main.cpp
diff options
context:
space:
mode:
authorMarkus Wick <markus+github@selfnet.de>2015-01-26 11:08:29 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-26 11:08:29 +0100
commit53a9df10f9d7a53bce947a0fdc43e6d3c482bf86 (patch)
tree6983b4fcc6a0622a6602c041b50d2b8223643e2f /Source/Core/VideoBackends/OGL/main.cpp
parent5ba1319abbcfc8bd4449a1b5581c6020b28d9b7f (diff)
parent5c4ee2f71e2e1c80ba2bf829751f1202f6e65ee9 (diff)
Merge pull request #1817 from Armada651/custom-anaglyph
PostProcessing: Add support for user-supplied anaglyph shaders.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index f549fed5d6..68565e50fd 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -95,14 +95,14 @@ std::string VideoBackend::GetDisplayName() const
return "OpenGL";
}
-static void GetShaders(std::vector<std::string> &shaders)
+static void GetShaders(std::vector<std::string> &shaders, const std::string &sub_dir = "")
{
std::set<std::string> already_found;
shaders.clear();
- static const std::string directories[] = {
- File::GetUserPath(D_SHADERS_IDX),
- File::GetSysDirectory() + SHADERS_DIR DIR_SEP,
+ const std::string directories[] = {
+ File::GetUserPath(D_SHADERS_IDX) + sub_dir,
+ File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir,
};
for (auto& directory : directories)
{
@@ -139,6 +139,7 @@ static void InitBackendInfo()
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = false;
+ g_Config.backend_info.bSupportsPostProcessing = true;
g_Config.backend_info.Adapters.clear();
@@ -148,6 +149,7 @@ static void InitBackendInfo()
// pp shaders
GetShaders(g_Config.backend_info.PPShaders);
+ GetShaders(g_Config.backend_info.AnaglyphShaders, std::string(ANAGLYPH_DIR DIR_SEP));
}
void VideoBackend::ShowConfig(void *_hParent)