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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-22 03:02:02 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-22 03:02:02 -0600 |
| commit | 5af426df33c744870d7c232662bed49f1de694d0 (patch) | |
| tree | cea8ca1b7459079107832ec0ec771ab9ca144a85 /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | a00aa1a7703aa985274e89bde4065f4a376530f3 (diff) | |
| parent | 1efd00227d3c38458d44193c4aa554f70a3b9c55 (diff) | |
Merge pull request #1713 from degasus/vertex-loader
virtual vertex loader
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 8642d78cc1..6969b97ba4 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -74,7 +74,6 @@ Make AA apply instantly during gameplay if possible #include "VideoCommon/OpcodeDecoding.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" |
