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authorPringo <Pringo@users.noreply.github.com>2014-11-24 21:54:15 -0800
committerPringo <Pringo@users.noreply.github.com>2014-11-24 21:54:15 -0800
commit670d94967a64b6a3e99127caf5511b07825f21cb (patch)
treee83e2909a2db5dbe8387a40f3839d27abf588c0c /Source/Core/VideoBackends/OGL/main.cpp
parent5a89ba20d75b17b1aeec090544934b95bdb0ec74 (diff)
parent245ff601b7033f4122b48d837171c21baa9ac306 (diff)
Merge pull request #1 from dolphin-emu/master
update
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 810509b0a9..eb01d3355a 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -48,6 +48,7 @@ Make AA apply instantly during gameplay if possible
#include "Core/Core.h"
#include "Core/Host.h"
+#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h"
@@ -205,6 +206,7 @@ void VideoBackend::Video_Prepare()
Renderer::Init();
VertexLoaderManager::Init();
TextureConverter::Init();
+ BoundingBox::Init();
// Notify the core that the video backend is ready
Host_Message(WM_USER_CREATE);
@@ -229,6 +231,7 @@ void VideoBackend::Video_Cleanup()
// The following calls are NOT Thread Safe
// And need to be called from the video thread
Renderer::Shutdown();
+ BoundingBox::Shutdown();
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
delete g_sampler_cache;