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| author | Pringo <Pringo@users.noreply.github.com> | 2014-11-24 21:54:15 -0800 |
|---|---|---|
| committer | Pringo <Pringo@users.noreply.github.com> | 2014-11-24 21:54:15 -0800 |
| commit | 670d94967a64b6a3e99127caf5511b07825f21cb (patch) | |
| tree | e83e2909a2db5dbe8387a40f3839d27abf588c0c /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | 5a89ba20d75b17b1aeec090544934b95bdb0ec74 (diff) | |
| parent | 245ff601b7033f4122b48d837171c21baa9ac306 (diff) | |
Merge pull request #1 from dolphin-emu/master
update
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 810509b0a9..eb01d3355a 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -48,6 +48,7 @@ Make AA apply instantly during gameplay if possible #include "Core/Core.h" #include "Core/Host.h" +#include "VideoBackends/OGL/BoundingBox.h" #include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/GLInterfaceBase.h" #include "VideoBackends/OGL/GLUtil.h" @@ -205,6 +206,7 @@ void VideoBackend::Video_Prepare() Renderer::Init(); VertexLoaderManager::Init(); TextureConverter::Init(); + BoundingBox::Init(); // Notify the core that the video backend is ready Host_Message(WM_USER_CREATE); @@ -229,6 +231,7 @@ void VideoBackend::Video_Cleanup() // The following calls are NOT Thread Safe // And need to be called from the video thread Renderer::Shutdown(); + BoundingBox::Shutdown(); TextureConverter::Shutdown(); VertexLoaderManager::Shutdown(); delete g_sampler_cache; |
