diff options
| author | Anthony Serna <aserna3@gmail.com> | 2015-09-14 18:49:48 -0700 |
|---|---|---|
| committer | Anthony Serna <aserna3@gmail.com> | 2015-09-25 09:05:18 -0700 |
| commit | df189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (patch) | |
| tree | 563c307f4380f77171fd20390f94a23420a3c43d /Source/Core/VideoBackends/OGL/main.cpp | |
| parent | 45c1cfa078cdcd58b5592917a7102e647e841f6a (diff) | |
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index 1b4ae331b6..a706e27533 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -121,9 +121,9 @@ static void InitBackendInfo() g_Config.backend_info.Adapters.clear(); - // aamodes - const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"}; - g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes)); + // aamodes - 1 is to stay consistent with D3D (means no AA) + const int aamodes[] = { 1, 2, 4, 8 }; + g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes)); // pp shaders g_Config.backend_info.PPShaders = GetShaders(""); |
