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authorAnthony Serna <aserna3@gmail.com>2015-09-14 18:49:48 -0700
committerAnthony Serna <aserna3@gmail.com>2015-09-25 09:05:18 -0700
commitdf189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (patch)
tree563c307f4380f77171fd20390f94a23420a3c43d /Source/Core/VideoBackends/OGL/main.cpp
parent45c1cfa078cdcd58b5592917a7102e647e841f6a (diff)
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options Dropdown text now shows whether you're applying MSAA or SSAA Added a description for SSAA Moved SSAA checkbox Cleaned up AA in backends slightly. Supported modes is now a list of ints.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 1b4ae331b6..a706e27533 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -121,9 +121,9 @@ static void InitBackendInfo()
g_Config.backend_info.Adapters.clear();
- // aamodes
- const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
- g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
+ // aamodes - 1 is to stay consistent with D3D (means no AA)
+ const int aamodes[] = { 1, 2, 4, 8 };
+ g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
// pp shaders
g_Config.backend_info.PPShaders = GetShaders("");