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authorPierre Bourdon <delroth@gmail.com>2016-01-03 00:09:39 +0100
committerPierre Bourdon <delroth@gmail.com>2016-01-03 00:09:39 +0100
commitf0e5811d9af52c17598cf2dd1ba994ee12cbe53e (patch)
tree77fe33b7f11966a6bb2177fa040abc5381f74a84 /Source/Core/VideoBackends/OGL/main.cpp
parent497a93d45f83b9be92bceb1b2a6df2b5a40f8495 (diff)
parent01f99a04a2af61d70fc2a5eed14b2a0bf3c05696 (diff)
Merge pull request #3435 from lioncash/backend
VideoBackend: Get rid of a boolean global
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp26
1 files changed, 9 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 2e14a3643a..7672e8de2c 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -36,26 +36,21 @@ Make AA apply instantly during gameplay if possible
*/
-#include <algorithm>
-#include <cstdarg>
#include <memory>
+#include <string>
+#include <vector>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
-#include "Common/Thread.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
-#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
-#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/OGL/BoundingBox.h"
-#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/PerfQuery.h"
-#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
@@ -68,10 +63,7 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
-#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
-#include "VideoCommon/LookUpTables.h"
-#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
@@ -79,7 +71,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
-#include "VideoCommon/VideoState.h"
namespace OGL
{
@@ -139,14 +130,15 @@ static void InitBackendInfo()
g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
-void VideoBackend::ShowConfig(void *_hParent)
+void VideoBackend::ShowConfig(void* parent_handle)
{
- if (!s_BackendInitialized)
+ if (!m_initialized)
InitBackendInfo();
- Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
+
+ Host_ShowVideoConfig(parent_handle, GetDisplayName(), "gfx_opengl");
}
-bool VideoBackend::Initialize(void *window_handle)
+bool VideoBackend::Initialize(void* window_handle)
{
InitializeShared();
InitBackendInfo();
@@ -167,7 +159,7 @@ bool VideoBackend::Initialize(void *window_handle)
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_INIT);
- s_BackendInitialized = true;
+ m_initialized = true;
return true;
}
@@ -206,7 +198,7 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
- s_BackendInitialized = false;
+ m_initialized = false;
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);