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authorLioncash <mathew1800@gmail.com>2015-12-20 21:49:49 -0500
committerLioncash <mathew1800@gmail.com>2015-12-20 22:40:37 -0500
commitf2951828335654d0993ead998b3c547f903501dd (patch)
treeacf56e852bc06711f07382821f9d115fea060b00 /Source/Core/VideoBackends/OGL/main.cpp
parent1fbab188adafaf46e252837153cbfa3242a8d3c7 (diff)
VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being in an inconsistent state been an issue in the video backend renderers with regards to tripping up other developers. Global (ugh) resources are put into a unique_ptr and will always have a well-defined state of being - null or not null
Diffstat (limited to 'Source/Core/VideoBackends/OGL/main.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp63
1 files changed, 30 insertions, 33 deletions
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 6580116315..e1bd630356 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -38,6 +38,7 @@ Make AA apply instantly during gameplay if possible
#include <algorithm>
#include <cstdarg>
+#include <memory>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
@@ -182,13 +183,13 @@ void VideoBackend::Video_Prepare()
{
GLInterface->MakeCurrent();
- g_renderer = new Renderer;
+ g_renderer = std::make_unique<Renderer>();
CommandProcessor::Init();
PixelEngine::Init();
BPInit();
- g_vertex_manager = new VertexManager;
+ g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
@@ -197,8 +198,8 @@ void VideoBackend::Video_Prepare()
PixelShaderManager::Init();
GeometryShaderManager::Init();
ProgramShaderCache::Init();
- g_texture_cache = new TextureCache();
- g_sampler_cache = new SamplerCache();
+ g_texture_cache = std::make_unique<TextureCache>();
+ g_sampler_cache = std::make_unique<SamplerCache>();
Renderer::Init();
VertexLoaderManager::Init();
TextureConverter::Init();
@@ -216,39 +217,35 @@ void VideoBackend::Shutdown()
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
GLInterface->Shutdown();
- delete GLInterface;
- GLInterface = nullptr;
+ GLInterface.reset();
}
void VideoBackend::Video_Cleanup()
{
- if (g_renderer)
- {
- Fifo_Shutdown();
-
- // The following calls are NOT Thread Safe
- // And need to be called from the video thread
- Renderer::Shutdown();
- BoundingBox::Shutdown();
- TextureConverter::Shutdown();
- VertexLoaderManager::Shutdown();
- delete g_sampler_cache;
- g_sampler_cache = nullptr;
- delete g_texture_cache;
- g_texture_cache = nullptr;
- ProgramShaderCache::Shutdown();
- VertexShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- GeometryShaderManager::Shutdown();
- delete g_perf_query;
- g_perf_query = nullptr;
- delete g_vertex_manager;
- g_vertex_manager = nullptr;
- OpcodeDecoder_Shutdown();
- delete g_renderer;
- g_renderer = nullptr;
- GLInterface->ClearCurrent();
- }
+ if (!g_renderer)
+ return;
+
+ Fifo_Shutdown();
+
+ // The following calls are NOT Thread Safe
+ // And need to be called from the video thread
+ Renderer::Shutdown();
+ BoundingBox::Shutdown();
+ TextureConverter::Shutdown();
+ VertexLoaderManager::Shutdown();
+ g_sampler_cache.reset();
+ g_texture_cache.reset();
+ ProgramShaderCache::Shutdown();
+ VertexShaderManager::Shutdown();
+ PixelShaderManager::Shutdown();
+ GeometryShaderManager::Shutdown();
+
+ g_perf_query.reset();
+ g_vertex_manager.reset();
+
+ OpcodeDecoder_Shutdown();
+ g_renderer.reset();
+ GLInterface->ClearCurrent();
}
}