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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-03-29 19:59:25 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-29 19:59:25 +1000 |
| commit | 154eeae8ae1e7105bc06e76dc9ff09884190867e (patch) | |
| tree | 2a762e414bd8a67bd03330566c1f58686dc5a7ca /Source/Core/VideoBackends/OGL | |
| parent | 9b6c9252e4dafe91918d91cdabc0c6e27ff9136f (diff) | |
| parent | 16294acd2ae97fc7efa8e885fbfb83b834c7976d (diff) | |
Merge pull request #7915 from stenzek/bbox-scaled-update
VideoBackends: Scale bounding box rectangle in the pixel shader
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 41 |
1 files changed, 11 insertions, 30 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index d0f3e74c5a..fca1de7e7b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -837,49 +837,30 @@ void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc) u16 Renderer::BBoxRead(int index) { - int swapped_index = index; + // swap 2 and 3 for top/bottom if (index >= 2) - swapped_index ^= 1; // swap 2 and 3 for top/bottom + index ^= 1; - // Here we get the min/max value of the truncated position of the upscaled and swapped - // framebuffer. - // So we have to correct them to the unscaled EFB sizes. - int value = BoundingBox::Get(swapped_index); - - if (index < 2) - { - // left/right - value = value * EFB_WIDTH / m_target_width; - } - else + int value = BoundingBox::Get(index); + if (index >= 2) { // up/down -- we have to swap up and down - value = value * EFB_HEIGHT / m_target_height; - value = EFB_HEIGHT - value - 1; + value = EFB_HEIGHT - value; } - if (index & 1) - value++; // fix max values to describe the outer border - return value; + return static_cast<u16>(value); } -void Renderer::BBoxWrite(int index, u16 _value) +void Renderer::BBoxWrite(int index, u16 value) { - int value = _value; // u16 isn't enough to multiply by the efb width - if (index & 1) - value--; - if (index < 2) - { - value = value * m_target_width / EFB_WIDTH; - } - else + s32 swapped_value = value; + if (index >= 2) { index ^= 1; // swap 2 and 3 for top/bottom - value = EFB_HEIGHT - value - 1; - value = value * m_target_height / EFB_HEIGHT; + swapped_value = EFB_HEIGHT - swapped_value; } - BoundingBox::Set(index, value); + BoundingBox::Set(index, swapped_value); } void Renderer::SetViewport(float x, float y, float width, float height, float near_depth, |
