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authorStenzek <stenzek@users.noreply.github.com>2017-04-28 22:50:14 +1000
committerGitHub <noreply@github.com>2017-04-28 22:50:14 +1000
commit68ee4fc932ddff320f535b6054ceff0c58348b64 (patch)
tree937bda8967539f3dfbc15133b9e78fbfba4a555c /Source/Core/VideoBackends/OGL
parentf2035384e5e03ec86abefeb7ab24fa1fc3dd8f39 (diff)
parent27ae5b8d34675244af689b260f0dbb391bb6209e (diff)
Merge pull request #5296 from stenzek/vulkan-postprocessing
Vulkan: Implement support for post-processing
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.h4
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp7
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp21
3 files changed, 6 insertions, 26 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.h b/Source/Core/VideoBackends/OGL/PostProcessing.h
index 706b113c22..1c8c8ecf52 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.h
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.h
@@ -23,8 +23,8 @@ public:
~OpenGLPostProcessing();
void BlitFromTexture(TargetRectangle src, TargetRectangle dst, int src_texture, int src_width,
- int src_height, int layer) override;
- void ApplyShader() override;
+ int src_height, int layer);
+ void ApplyShader();
private:
bool m_initialized;
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index ec68c14f23..ce58be68cc 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1176,6 +1176,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture,
int src_width, int src_height)
{
+ OpenGLPostProcessing* post_processor = static_cast<OpenGLPostProcessing*>(m_post_processor.get());
if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
{
TargetRectangle leftRc, rightRc;
@@ -1186,12 +1187,12 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
else
std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
- m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
- m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
+ post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
+ post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
}
else
{
- m_post_processor->BlitFromTexture(src, dst, src_texture, src_width, src_height);
+ post_processor->BlitFromTexture(src, dst, src_texture, src_width, src_height, 0);
}
}
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 868d789785..430859932e 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -38,8 +38,6 @@ Make AA apply instantly during gameplay if possible
#include <string>
#include <vector>
-#include "Common/CommonPaths.h"
-#include "Common/FileSearch.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"
@@ -79,21 +77,6 @@ std::string VideoBackend::GetDisplayName() const
return "OpenGL";
}
-static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
-{
- std::vector<std::string> paths =
- Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
- File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
- std::vector<std::string> result;
- for (std::string path : paths)
- {
- std::string name;
- SplitPath(path, nullptr, &name, nullptr);
- result.push_back(name);
- }
- return result;
-}
-
void VideoBackend::InitBackendInfo()
{
g_Config.backend_info.api_type = APIType::OpenGL;
@@ -125,10 +108,6 @@ void VideoBackend::InitBackendInfo()
// aamodes - 1 is to stay consistent with D3D (means no AA)
g_Config.backend_info.AAModes = {1, 2, 4, 8};
-
- // pp shaders
- g_Config.backend_info.PPShaders = GetShaders("");
- g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
bool VideoBackend::InitializeGLExtensions()