diff options
| author | Tillmann Karras <tilkax@gmail.com> | 2014-03-09 21:14:26 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2014-03-09 21:14:26 +0100 |
| commit | d802d392811be44d34ae9cd23f616db93e54c50f (patch) | |
| tree | f9aa8831a0731ea246bd921d979f4bffa7f07bd0 /Source/Core/VideoBackends/OGL | |
| parent | f28116b7da6aac6069084596dc4dbf866bdebfd8 (diff) | |
clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
Diffstat (limited to 'Source/Core/VideoBackends/OGL')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp | 14 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/GLUtil.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/RasterFont.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 20 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/StreamBuffer.cpp | 12 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/TextureConverter.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/VertexManager.cpp | 6 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/main.cpp | 10 |
13 files changed, 54 insertions, 54 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 3fca224bb8..a9ccedf46d 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -81,19 +81,19 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, m_efbDepth); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); glBindTexture(GL_TEXTURE_2D, m_resolvedColorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); // Bind target textures to the EFB framebuffer. @@ -152,13 +152,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, m_resolvedDepthTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); // Bind resolved textures to resolved framebuffer. @@ -446,7 +446,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un glActiveTexture(GL_TEXTURE0 + 9); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, target_width, target_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, target_width, target_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); return new XFBSource(texture); } diff --git a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp index 3e690cc8d0..99f5004bda 100644 --- a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp +++ b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp @@ -1739,15 +1739,15 @@ namespace GLExtensions void* GetFuncAddress(std::string name, void **func) { *func = GLInterface->GetFuncAddress(name); - if (*func == NULL) + if (*func == nullptr) { #if defined(__linux__) || defined(__APPLE__) // Give it a second try with dlsym *func = dlsym(RTLD_NEXT, name.c_str()); #endif - if (*func == NULL && _isES) + if (*func == nullptr && _isES) *func = (void*)0xFFFFFFFF; // Easy to determine invalid function, just so we continue on - if (*func == NULL) + if (*func == nullptr) ERROR_LOG(VIDEO, "Couldn't load function %s", name.c_str()); } return *func; @@ -1769,13 +1769,13 @@ namespace GLExtensions // We need them to grab the extension list // Also to check if there is an error grabbing the version // If it fails then the user's drivers don't support GL 3.0 - if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL) + if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == nullptr) return false; - if (GetFuncAddress("glGetString", (void**)&glGetString) == NULL) + if (GetFuncAddress("glGetString", (void**)&glGetString) == nullptr) return false; - if (GetFuncAddress("glGetStringi", (void**)&glGetStringi) == NULL) + if (GetFuncAddress("glGetStringi", (void**)&glGetStringi) == nullptr) return false; - if (GetFuncAddress("glGetError", (void**)&glGetError) == NULL) + if (GetFuncAddress("glGetError", (void**)&glGetError) == nullptr) return false; InitVersion(); diff --git a/Source/Core/VideoBackends/OGL/GLUtil.cpp b/Source/Core/VideoBackends/OGL/GLUtil.cpp index abe2505e74..1e43f2a137 100644 --- a/Source/Core/VideoBackends/OGL/GLUtil.cpp +++ b/Source/Core/VideoBackends/OGL/GLUtil.cpp @@ -56,7 +56,7 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha GLuint programID = glCreateProgram(); // compile vertex shader - glShaderSource(vertexShaderID, 1, &vertexShader, NULL); + glShaderSource(vertexShaderID, 1, &vertexShader, nullptr); glCompileShader(vertexShaderID); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) GLint Result = GL_FALSE; @@ -75,7 +75,7 @@ GLuint OpenGL_CompileProgram ( const char* vertexShader, const char* fragmentSha #endif // compile fragment shader - glShaderSource(fragmentShaderID, 1, &fragmentShader, NULL); + glShaderSource(fragmentShaderID, 1, &fragmentShader, nullptr); glCompileShader(fragmentShaderID); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp index dad409e47a..dd1ffc2dfd 100644 --- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp +++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp @@ -50,9 +50,9 @@ static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format) glEnableVertexAttribArray(attrib); if (format.integer) - glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset); + glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)nullptr + format.offset); else - glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset); + glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)nullptr + format.offset); } void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 211cf5d937..929fcd0de8 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -51,7 +51,7 @@ void Init() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // disable mipmaps glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindFramebuffer(GL_FRAMEBUFFER, s_fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, s_texture, 0); FramebufferManager::SetFramebuffer(0); @@ -108,7 +108,7 @@ void Update ( u32 width, u32 height ) // alloc texture for framebuffer glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D, s_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } } diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 68c1e44399..c4e150d7d0 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -194,7 +194,7 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer())) { GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true); - return NULL; + return nullptr; } INCSTAT(stats.numPixelShadersCreated); @@ -281,7 +281,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code ) const char *src[] = {s_glsl_header, code}; - glShaderSource(result, 2, src, NULL); + glShaderSource(result, 2, src, nullptr); glCompileShader(result); GLint compileStatus; glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus); @@ -396,7 +396,7 @@ void ProgramShaderCache::Init(void) CreateHeader(); CurrentProgram = 0; - last_entry = NULL; + last_entry = nullptr; } void ProgramShaderCache::Shutdown(void) @@ -421,7 +421,7 @@ void ProgramShaderCache::Shutdown(void) u8 *data = new u8[binary_size+sizeof(GLenum)]; u8 *binary = data + sizeof(GLenum); GLenum *prog_format = (GLenum*)data; - glGetProgramBinary(entry.second.shader.glprogid, binary_size, NULL, prog_format, binary); + glGetProgramBinary(entry.second.shader.glprogid, binary_size, nullptr, prog_format, binary); g_program_disk_cache.Append(entry.first, data, binary_size+sizeof(GLenum)); delete [] data; @@ -443,7 +443,7 @@ void ProgramShaderCache::Shutdown(void) vertex_uid_checker.Invalidate(); delete s_buffer; - s_buffer = 0; + s_buffer = nullptr; } void ProgramShaderCache::CreateHeader ( void ) diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp index 1f2eefdb8b..1b7845887b 100644 --- a/Source/Core/VideoBackends/OGL/RasterFont.cpp +++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp @@ -168,9 +168,9 @@ RasterFont::RasterFont() glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindVertexArray(VAO); glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); - glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, NULL); + glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, nullptr); glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB); - glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2); + glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)nullptr+2); } RasterFont::~RasterFont() diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index b4530a0bdb..3116961f5d 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -95,7 +95,7 @@ static GLuint s_ShowEFBCopyRegions_VBO = 0; static GLuint s_ShowEFBCopyRegions_VAO = 0; static SHADER s_ShowEFBCopyRegions; -static RasterFont* s_pfont = NULL; +static RasterFont* s_pfont = nullptr; // 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA. static int s_MSAASamples = 1; @@ -499,14 +499,14 @@ Renderer::Renderer() #if defined(_DEBUG) || defined(DEBUGFAST) if (GLExtensions::Supports("GL_KHR_debug")) { - glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true); - glDebugMessageCallback( ErrorCallback, NULL ); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); + glDebugMessageCallback( ErrorCallback, nullptr ); glEnable( GL_DEBUG_OUTPUT ); } else if (GLExtensions::Supports("GL_ARB_debug_output")) { - glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true); - glDebugMessageCallbackARB( ErrorCallback, NULL ); + glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); + glDebugMessageCallbackARB( ErrorCallback, nullptr ); glEnable( GL_DEBUG_OUTPUT ); } #endif @@ -639,7 +639,7 @@ void Renderer::Shutdown() s_ShowEFBCopyRegions_VBO = 0; delete s_pfont; - s_pfont = 0; + s_pfont = nullptr; s_ShowEFBCopyRegions.Destroy(); } @@ -671,9 +671,9 @@ void Renderer::Init() glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO); glBindVertexArray( s_ShowEFBCopyRegions_VAO ); glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); - glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*5, NULL); + glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*5, nullptr); glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB); - glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 3, GL_FLOAT, 0, sizeof(GLfloat)*5, (GLfloat*)NULL+2); + glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 3, GL_FLOAT, 0, sizeof(GLfloat)*5, (GLfloat*)nullptr+2); } // Create On-Screen-Messages @@ -703,7 +703,7 @@ void Renderer::DrawDebugInfo() // 2*Coords + 3*Color u32 length = stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6; glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO); - glBufferData(GL_ARRAY_BUFFER, length, NULL, GL_STREAM_DRAW); + glBufferData(GL_ARRAY_BUFFER, length, nullptr, GL_STREAM_DRAW); GLfloat *Vertices = (GLfloat*)glMapBufferRange(GL_ARRAY_BUFFER, 0, length, GL_MAP_WRITE_BIT); // Draw EFB copy regions rectangles @@ -1315,7 +1315,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl // Copy the framebuffer to screen. - const XFBSourceBase* xfbSource = NULL; + const XFBSourceBase* xfbSource = nullptr; if(g_ActiveConfig.bUseXFB) { diff --git a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp index 2de5490eaa..be7f4eeacd 100644 --- a/Source/Core/VideoBackends/OGL/StreamBuffer.cpp +++ b/Source/Core/VideoBackends/OGL/StreamBuffer.cpp @@ -141,7 +141,7 @@ class MapAndOrphan : public StreamBuffer public: MapAndOrphan(u32 type, size_t size) : StreamBuffer(type, size) { glBindBuffer(m_buffertype, m_buffer); - glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); + glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW); } ~MapAndOrphan() { @@ -150,7 +150,7 @@ public: std::pair<u8*, size_t> Map(size_t size, u32 stride) override { Align(stride); if(m_iterator + size >= m_size) { - glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); + glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW); m_iterator = 0; } u8* pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, @@ -178,7 +178,7 @@ public: MapAndSync(u32 type, size_t size) : StreamBuffer(type, size) { CreateFences(); glBindBuffer(m_buffertype, m_buffer); - glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); + glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW); } ~MapAndSync() { @@ -223,7 +223,7 @@ public: // PERSISTANT_BIT to make sure that the buffer can be used while mapped // COHERENT_BIT is set so we don't have to use a MemoryBarrier on write // CLIENT_STORAGE_BIT is set since we access the buffer more frequently on the client side then server side - glBufferStorage(m_buffertype, m_size, NULL, + glBufferStorage(m_buffertype, m_size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT); m_pointer = (u8*)glMapBufferRange(m_buffertype, 0, m_size, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); @@ -272,7 +272,7 @@ public: glBindBuffer(m_buffertype, 0); glFinish(); // ogl pipeline must be flushed, else this buffer can be in use FreeAlignedMemory(m_pointer); - m_pointer = NULL; + m_pointer = nullptr; } std::pair<u8*, size_t> Map(size_t size, u32 stride) override { @@ -299,7 +299,7 @@ class BufferSubData : public StreamBuffer public: BufferSubData(u32 type, size_t size) : StreamBuffer(type, size) { glBindBuffer(m_buffertype, m_buffer); - glBufferData(m_buffertype, size, 0, GL_STATIC_DRAW); + glBufferData(m_buffertype, size, nullptr, GL_STATIC_DRAW); m_pointer = new u8[m_size]; } diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index cf17125f97..9262f9f4d1 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -242,7 +242,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, nullptr); glBindTexture(GL_TEXTURE_2D, 0); glGenFramebuffers(1, &entry->framebuffer); diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index 514dbd22f6..32225652f6 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -179,7 +179,7 @@ void Init() glGenTextures(1, &s_dstTexture); glBindTexture(GL_TEXTURE_2D, s_dstTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]); @@ -261,8 +261,8 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc, // in this way, we only have one vram->ram transfer, but maybe a bigger // cpu overhead because of the pbo glBindBuffer(GL_PIXEL_PACK_BUFFER, s_PBO); - glBufferData(GL_PIXEL_PACK_BUFFER, dstSize, NULL, GL_STREAM_READ); - glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, 0); + glBufferData(GL_PIXEL_PACK_BUFFER, dstSize, nullptr, GL_STREAM_READ); + glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, nullptr); u8* pbo = (u8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, dstSize, GL_MAP_READ_BIT); for (int i = 0; i < readLoops; i++) diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 4af1a48953..89dfda38e2 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -60,7 +60,7 @@ void VertexManager::CreateDeviceObjects() s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE); m_index_buffers = s_indexBuffer->m_buffer; - m_CurrentVertexFmt = NULL; + m_CurrentVertexFmt = nullptr; m_last_vao = 0; } @@ -120,9 +120,9 @@ void VertexManager::Draw(u32 stride) } if(g_ogl_config.bSupportsGLBaseVertex) { - glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_index_offset, (GLint)s_baseVertex); + glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset, (GLint)s_baseVertex); } else { - glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_index_offset); + glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT, (u8*)nullptr+s_index_offset); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp index b37f428531..d902485bb8 100644 --- a/Source/Core/VideoBackends/OGL/main.cpp +++ b/Source/Core/VideoBackends/OGL/main.cpp @@ -256,20 +256,20 @@ void VideoBackend::Video_Cleanup() { TextureConverter::Shutdown(); VertexLoaderManager::Shutdown(); delete g_sampler_cache; - g_sampler_cache = NULL; + g_sampler_cache = nullptr; delete g_texture_cache; - g_texture_cache = NULL; + g_texture_cache = nullptr; PostProcessing::Shutdown(); ProgramShaderCache::Shutdown(); VertexShaderManager::Shutdown(); PixelShaderManager::Shutdown(); delete g_perf_query; - g_perf_query = NULL; + g_perf_query = nullptr; delete g_vertex_manager; - g_vertex_manager = NULL; + g_vertex_manager = nullptr; OpcodeDecoder_Shutdown(); delete g_renderer; - g_renderer = NULL; + g_renderer = nullptr; GLInterface->ClearCurrent(); } } |
