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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/Software/BPMemLoader.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/Software/BPMemLoader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/BPMemLoader.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/BPMemLoader.cpp b/Source/Core/VideoBackends/Software/BPMemLoader.cpp new file mode 100644 index 0000000000..97f8b2186f --- /dev/null +++ b/Source/Core/VideoBackends/Software/BPMemLoader.cpp @@ -0,0 +1,178 @@ +// Copyright 2009 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/HW/Memmap.h" + +#include "VideoBackends/Software/BPMemLoader.h" +#include "VideoBackends/Software/EfbCopy.h" +#include "VideoBackends/Software/EfbInterface.h" +#include "VideoBackends/Software/Rasterizer.h" +#include "VideoBackends/Software/Tev.h" + +#include "VideoCommon/BoundingBox.h" +#include "VideoCommon/PixelEngine.h" +#include "VideoCommon/TextureDecoder.h" +#include "VideoCommon/VideoCommon.h" + + +void InitBPMemory() +{ + memset(&bpmem, 0, sizeof(bpmem)); + bpmem.bpMask = 0xFFFFFF; +} + +void SWLoadBPReg(u32 value) +{ + //handle the mask register + int address = value >> 24; + int oldval = ((u32*)&bpmem)[address]; + int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); + + ((u32*)&bpmem)[address] = newval; + + //reset the mask register + if (address != 0xFE) + bpmem.bpMask = 0xFFFFFF; + + SWBPWritten(address, newval); +} + +void SWBPWritten(int address, int newvalue) +{ + switch (address) + { + case BPMEM_SCISSORTL: + case BPMEM_SCISSORBR: + case BPMEM_SCISSOROFFSET: + Rasterizer::SetScissor(); + break; + case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) + switch (bpmem.drawdone & 0xFF) + { + case 0x02: + PixelEngine::SetFinish(); // may generate interrupt + DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); + break; + + default: + WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); + break; + } + break; + case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID + DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); + PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false); + break; + case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID + DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); + PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true); + break; + case BPMEM_TRIGGER_EFB_COPY: + EfbCopy::CopyEfb(); + break; + case BPMEM_CLEARBBOX1: + BoundingBox::coords[BoundingBox::LEFT] = newvalue >> 10; + BoundingBox::coords[BoundingBox::RIGHT] = newvalue & 0x3ff; + break; + case BPMEM_CLEARBBOX2: + BoundingBox::coords[BoundingBox::TOP] = newvalue >> 10; + BoundingBox::coords[BoundingBox::BOTTOM] = newvalue & 0x3ff; + break; + case BPMEM_CLEAR_PIXEL_PERF: + // TODO: I didn't test if the value written to this register affects the amount of cleared registers + memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values)); + break; + case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. + break; + case BPMEM_LOADTLUT1: // Load a Texture Look Up Table + { + u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; + u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; + u32 addr = bpmem.tmem_config.tlut_src << 5; + + // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them. + if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + addr = addr & 0x01FFFFFF; + + Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount); + + break; + } + + case BPMEM_PRELOAD_MODE: + if (newvalue != 0) + { + // TODO: Not quite sure if this is completely correct (likely not) + // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature. + + BPS_TmemConfig& tmem_cfg = bpmem.tmem_config; + u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC? + u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE; + u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE; + + if (tmem_cfg.preload_tile_info.type != 3) + { + if (tmem_addr_even + size > TMEM_SIZE) + size = TMEM_SIZE - tmem_addr_even; + + Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size); + } + else // RGBA8 tiles (and CI14, but that might just be stupid libogc!) + { + u8* src_ptr = Memory::GetPointer(src_addr); + + // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything + u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE; + + for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i) + { + if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || + tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE) + break; + + memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE); + memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE); + tmem_addr_even += TMEM_LINE_SIZE; + tmem_addr_odd += TMEM_LINE_SIZE; + src_ptr += TMEM_LINE_SIZE * 2; + } + } + } + break; + + case BPMEM_TEV_COLOR_RA: + case BPMEM_TEV_COLOR_RA + 2: + case BPMEM_TEV_COLOR_RA + 4: + case BPMEM_TEV_COLOR_RA + 6: + { + int regNum = (address >> 1 ) & 0x3; + TevReg& reg = bpmem.tevregs[regNum]; + bool is_konst = reg.type_ra != 0; + + Rasterizer::SetTevReg(regNum, Tev::ALP_C, is_konst, static_cast<s16>(reg.alpha)); + Rasterizer::SetTevReg(regNum, Tev::RED_C, is_konst, static_cast<s16>(reg.red)); + + break; + } + + case BPMEM_TEV_COLOR_BG: + case BPMEM_TEV_COLOR_BG + 2: + case BPMEM_TEV_COLOR_BG + 4: + case BPMEM_TEV_COLOR_BG + 6: + { + int regNum = (address >> 1 ) & 0x3; + TevReg& reg = bpmem.tevregs[regNum]; + bool is_konst = reg.type_bg != 0; + + Rasterizer::SetTevReg(regNum, Tev::GRN_C, is_konst, static_cast<s16>(reg.green)); + Rasterizer::SetTevReg(regNum, Tev::BLU_C, is_konst, static_cast<s16>(reg.blue)); + + break; + } + + } +} + |
