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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/Software/BPMemLoader.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/Software/BPMemLoader.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/BPMemLoader.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/BPMemLoader.cpp b/Source/Core/VideoBackends/Software/BPMemLoader.cpp
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+++ b/Source/Core/VideoBackends/Software/BPMemLoader.cpp
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+// Copyright 2009 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/HW/Memmap.h"
+
+#include "VideoBackends/Software/BPMemLoader.h"
+#include "VideoBackends/Software/EfbCopy.h"
+#include "VideoBackends/Software/EfbInterface.h"
+#include "VideoBackends/Software/Rasterizer.h"
+#include "VideoBackends/Software/Tev.h"
+
+#include "VideoCommon/BoundingBox.h"
+#include "VideoCommon/PixelEngine.h"
+#include "VideoCommon/TextureDecoder.h"
+#include "VideoCommon/VideoCommon.h"
+
+
+void InitBPMemory()
+{
+ memset(&bpmem, 0, sizeof(bpmem));
+ bpmem.bpMask = 0xFFFFFF;
+}
+
+void SWLoadBPReg(u32 value)
+{
+ //handle the mask register
+ int address = value >> 24;
+ int oldval = ((u32*)&bpmem)[address];
+ int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
+
+ ((u32*)&bpmem)[address] = newval;
+
+ //reset the mask register
+ if (address != 0xFE)
+ bpmem.bpMask = 0xFFFFFF;
+
+ SWBPWritten(address, newval);
+}
+
+void SWBPWritten(int address, int newvalue)
+{
+ switch (address)
+ {
+ case BPMEM_SCISSORTL:
+ case BPMEM_SCISSORBR:
+ case BPMEM_SCISSOROFFSET:
+ Rasterizer::SetScissor();
+ break;
+ case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
+ switch (bpmem.drawdone & 0xFF)
+ {
+ case 0x02:
+ PixelEngine::SetFinish(); // may generate interrupt
+ DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF));
+ break;
+
+ default:
+ WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF));
+ break;
+ }
+ break;
+ case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
+ DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF));
+ PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false);
+ break;
+ case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
+ DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
+ PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true);
+ break;
+ case BPMEM_TRIGGER_EFB_COPY:
+ EfbCopy::CopyEfb();
+ break;
+ case BPMEM_CLEARBBOX1:
+ BoundingBox::coords[BoundingBox::LEFT] = newvalue >> 10;
+ BoundingBox::coords[BoundingBox::RIGHT] = newvalue & 0x3ff;
+ break;
+ case BPMEM_CLEARBBOX2:
+ BoundingBox::coords[BoundingBox::TOP] = newvalue >> 10;
+ BoundingBox::coords[BoundingBox::BOTTOM] = newvalue & 0x3ff;
+ break;
+ case BPMEM_CLEAR_PIXEL_PERF:
+ // TODO: I didn't test if the value written to this register affects the amount of cleared registers
+ memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
+ break;
+ case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
+ break;
+ case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
+ {
+ u32 tlutTMemAddr = (newvalue & 0x3FF) << 9;
+ u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5;
+ u32 addr = bpmem.tmem_config.tlut_src << 5;
+
+ // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
+ if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
+ addr = addr & 0x01FFFFFF;
+
+ Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
+
+ break;
+ }
+
+ case BPMEM_PRELOAD_MODE:
+ if (newvalue != 0)
+ {
+ // TODO: Not quite sure if this is completely correct (likely not)
+ // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
+
+ BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
+ u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
+ u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
+ u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
+
+ if (tmem_cfg.preload_tile_info.type != 3)
+ {
+ if (tmem_addr_even + size > TMEM_SIZE)
+ size = TMEM_SIZE - tmem_addr_even;
+
+ Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size);
+ }
+ else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
+ {
+ u8* src_ptr = Memory::GetPointer(src_addr);
+
+ // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
+ u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
+
+ for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
+ {
+ if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
+ tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
+ break;
+
+ memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
+ memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
+ tmem_addr_even += TMEM_LINE_SIZE;
+ tmem_addr_odd += TMEM_LINE_SIZE;
+ src_ptr += TMEM_LINE_SIZE * 2;
+ }
+ }
+ }
+ break;
+
+ case BPMEM_TEV_COLOR_RA:
+ case BPMEM_TEV_COLOR_RA + 2:
+ case BPMEM_TEV_COLOR_RA + 4:
+ case BPMEM_TEV_COLOR_RA + 6:
+ {
+ int regNum = (address >> 1 ) & 0x3;
+ TevReg& reg = bpmem.tevregs[regNum];
+ bool is_konst = reg.type_ra != 0;
+
+ Rasterizer::SetTevReg(regNum, Tev::ALP_C, is_konst, static_cast<s16>(reg.alpha));
+ Rasterizer::SetTevReg(regNum, Tev::RED_C, is_konst, static_cast<s16>(reg.red));
+
+ break;
+ }
+
+ case BPMEM_TEV_COLOR_BG:
+ case BPMEM_TEV_COLOR_BG + 2:
+ case BPMEM_TEV_COLOR_BG + 4:
+ case BPMEM_TEV_COLOR_BG + 6:
+ {
+ int regNum = (address >> 1 ) & 0x3;
+ TevReg& reg = bpmem.tevregs[regNum];
+ bool is_konst = reg.type_bg != 0;
+
+ Rasterizer::SetTevReg(regNum, Tev::GRN_C, is_konst, static_cast<s16>(reg.green));
+ Rasterizer::SetTevReg(regNum, Tev::BLU_C, is_konst, static_cast<s16>(reg.blue));
+
+ break;
+ }
+
+ }
+}
+