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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/Software/Clipper.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/Software/Clipper.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/Clipper.cpp438
1 files changed, 438 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Clipper.cpp b/Source/Core/VideoBackends/Software/Clipper.cpp
new file mode 100644
index 0000000000..6d6069b262
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+++ b/Source/Core/VideoBackends/Software/Clipper.cpp
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+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+/*
+Portions of this file are based off work by Markus Trenkwalder.
+Copyright (c) 2007, 2008 Markus Trenkwalder
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* Neither the name of the library's copyright owner nor the names of its
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include "Clipper.h"
+#include "Rasterizer.h"
+#include "NativeVertexFormat.h"
+#include "XFMemLoader.h"
+#include "BPMemLoader.h"
+#include "SWStatistics.h"
+
+
+namespace Clipper
+{
+ enum { NUM_CLIPPED_VERTICES = 33, NUM_INDICES = NUM_CLIPPED_VERTICES + 3 };
+
+ float m_ViewOffset[2];
+
+ OutputVertexData ClippedVertices[NUM_CLIPPED_VERTICES];
+ OutputVertexData *Vertices[NUM_INDICES];
+
+ void DoState(PointerWrap &p)
+ {
+ p.DoArray(m_ViewOffset,2);
+ for (auto& ClippedVertice : ClippedVertices)
+ ClippedVertice.DoState(p);
+ }
+
+ void Init()
+ {
+ for (int i = 0; i < NUM_CLIPPED_VERTICES; ++i)
+ Vertices[i+3] = &ClippedVertices[i];
+ }
+
+ void SetViewOffset()
+ {
+ m_ViewOffset[0] = swxfregs.viewport.xOrig - 342;
+ m_ViewOffset[1] = swxfregs.viewport.yOrig - 342;
+ }
+
+
+ enum {
+ SKIP_FLAG = -1,
+ CLIP_POS_X_BIT = 0x01,
+ CLIP_NEG_X_BIT = 0x02,
+ CLIP_POS_Y_BIT = 0x04,
+ CLIP_NEG_Y_BIT = 0x08,
+ CLIP_POS_Z_BIT = 0x10,
+ CLIP_NEG_Z_BIT = 0x20
+ };
+
+ static inline int CalcClipMask(OutputVertexData *v)
+ {
+ int cmask = 0;
+ Vec4 pos = v->projectedPosition;
+ if (pos.w - pos.x < 0) cmask |= CLIP_POS_X_BIT;
+ if (pos.x + pos.w < 0) cmask |= CLIP_NEG_X_BIT;
+ if (pos.w - pos.y < 0) cmask |= CLIP_POS_Y_BIT;
+ if (pos.y + pos.w < 0) cmask |= CLIP_NEG_Y_BIT;
+ if (pos.w * pos.z > 0) cmask |= CLIP_POS_Z_BIT;
+ if (pos.z + pos.w < 0) cmask |= CLIP_NEG_Z_BIT;
+ return cmask;
+ }
+
+ static inline void AddInterpolatedVertex(float t, int out, int in, int& numVertices)
+ {
+ Vertices[numVertices]->Lerp(t, Vertices[out], Vertices[in]);
+ numVertices++;
+ }
+
+ #define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0))
+
+ #define CLIP_DOTPROD(I, A, B, C, D) \
+ (Vertices[I]->projectedPosition.x * A + Vertices[I]->projectedPosition.y * B + Vertices[I]->projectedPosition.z * C + Vertices[I]->projectedPosition.w * D)
+
+ #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
+ { \
+ if (mask & PLANE_BIT) { \
+ int idxPrev = inlist[0]; \
+ float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
+ int outcount = 0; \
+ \
+ inlist[n] = inlist[0]; \
+ for (int j = 1; j <= n; j++) { \
+ int idx = inlist[j]; \
+ float dp = CLIP_DOTPROD(idx, A, B, C, D ); \
+ if (dpPrev >= 0) { \
+ outlist[outcount++] = idxPrev; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ if (dp < 0) { \
+ float t = dp / (dp - dpPrev); \
+ AddInterpolatedVertex(t, idx, idxPrev, numVertices); \
+ } else { \
+ float t = dpPrev / (dpPrev - dp); \
+ AddInterpolatedVertex(t, idxPrev, idx, numVertices); \
+ } \
+ outlist[outcount++] = numVertices - 1; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ continue; \
+ \
+ { \
+ int *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ } \
+ }
+
+ #define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
+ { \
+ if (mask & PLANE_BIT) { \
+ const float dp0 = CLIP_DOTPROD( 0, A, B, C, D ); \
+ const float dp1 = CLIP_DOTPROD( 1, A, B, C, D ); \
+ const bool neg_dp0 = dp0 < 0; \
+ const bool neg_dp1 = dp1 < 0; \
+ \
+ if (neg_dp0 && neg_dp1) \
+ return; \
+ \
+ if (neg_dp1) { \
+ float t = dp1 / (dp1 - dp0); \
+ if (t > t1) t1 = t; \
+ } else if (neg_dp0) { \
+ float t = dp0 / (dp0 - dp1); \
+ if (t > t0) t0 = t; \
+ } \
+ } \
+ }
+
+ void ClipTriangle(int *indices, int &numIndices)
+ {
+ int mask = 0;
+
+ mask |= CalcClipMask(Vertices[0]);
+ mask |= CalcClipMask(Vertices[1]);
+ mask |= CalcClipMask(Vertices[2]);
+
+ if (mask != 0)
+ {
+ for(int i = 0; i < 3; i += 3)
+ {
+ int vlist[2][2*6+1];
+ int *inlist = vlist[0], *outlist = vlist[1];
+ int n = 3;
+ int numVertices = 3;
+
+ inlist[0] = 0;
+ inlist[1] = 1;
+ inlist[2] = 2;
+
+ // mark this triangle as unused in case it should be completely
+ // clipped
+ indices[0] = SKIP_FLAG;
+ indices[1] = SKIP_FLAG;
+ indices[2] = SKIP_FLAG;
+
+ POLY_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1);
+ POLY_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1);
+ POLY_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1);
+ POLY_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1);
+ POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
+ POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
+
+ INCSTAT(swstats.thisFrame.numTrianglesClipped);
+
+ // transform the poly in inlist into triangles
+ indices[0] = inlist[0];
+ indices[1] = inlist[1];
+ indices[2] = inlist[2];
+ for (int j = 3; j < n; ++j) {
+ indices[numIndices++] = inlist[0];
+ indices[numIndices++] = inlist[j - 1];
+ indices[numIndices++] = inlist[j];
+ }
+ }
+ }
+ }
+
+ void ClipLine(int *indices)
+ {
+ int mask = 0;
+ int clip_mask[2] = { 0, 0 };
+
+ for (int i = 0; i < 2; ++i)
+ {
+ clip_mask[i] = CalcClipMask(Vertices[i]);
+ mask |= clip_mask[i];
+ }
+
+ if (mask == 0)
+ return;
+
+ float t0 = 0;
+ float t1 = 0;
+
+ // Mark unused in case of early termination
+ // of the macros below. (When fully clipped)
+ indices[0] = SKIP_FLAG;
+ indices[1] = SKIP_FLAG;
+
+ LINE_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1);
+ LINE_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1);
+ LINE_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1);
+ LINE_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1);
+ LINE_CLIP(CLIP_POS_Z_BIT, 0, 0, -1, 1);
+ LINE_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
+
+ // Restore the old values as this line
+ // was not fully clipped.
+ indices[0] = 0;
+ indices[1] = 1;
+
+ int numVertices = 2;
+
+ if (clip_mask[0])
+ {
+ indices[0] = numVertices;
+ AddInterpolatedVertex(t0, 0, 1, numVertices);
+ }
+
+ if (clip_mask[1])
+ {
+ indices[1] = numVertices;
+ AddInterpolatedVertex(t1, 1, 0, numVertices);
+ }
+ }
+
+ void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
+ {
+ INCSTAT(swstats.thisFrame.numTrianglesIn)
+
+ bool backface;
+
+ if(!CullTest(v0, v1, v2, backface))
+ return;
+
+ int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
+ SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
+ SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG };
+ int numIndices = 3;
+
+ if (backface)
+ {
+ Vertices[0] = v0;
+ Vertices[1] = v2;
+ Vertices[2] = v1;
+ }
+ else
+ {
+ Vertices[0] = v0;
+ Vertices[1] = v1;
+ Vertices[2] = v2;
+ }
+
+ ClipTriangle(indices, numIndices);
+
+ for(int i = 0; i+3 <= numIndices; i+=3)
+ {
+ _assert_(i < NUM_INDICES);
+ if(indices[i] != SKIP_FLAG)
+ {
+ PerspectiveDivide(Vertices[indices[i]]);
+ PerspectiveDivide(Vertices[indices[i+1]]);
+ PerspectiveDivide(Vertices[indices[i+2]]);
+
+ Rasterizer::DrawTriangleFrontFace(Vertices[indices[i]], Vertices[indices[i+1]], Vertices[indices[i+2]]);
+ }
+ }
+ }
+
+ void CopyVertex(OutputVertexData *dst, OutputVertexData *src, float dx, float dy, unsigned int sOffset)
+ {
+ dst->screenPosition.x = src->screenPosition.x + dx;
+ dst->screenPosition.y = src->screenPosition.y + dy;
+ dst->screenPosition.z = src->screenPosition.z;
+
+ for (int i = 0; i < 3; ++i)
+ dst->normal[i] = src->normal[i];
+
+ for (int i = 0; i < 4; ++i)
+ dst->color[0][i] = src->color[0][i];
+
+ // todo - s offset
+ for (int i = 0; i < 8; ++i)
+ dst->texCoords[i] = src->texCoords[i];
+ }
+
+ void ProcessLine(OutputVertexData *lineV0, OutputVertexData *lineV1)
+ {
+ int indices[4] = { 0, 1, SKIP_FLAG, SKIP_FLAG };
+
+ Vertices[0] = lineV0;
+ Vertices[1] = lineV1;
+
+ // point to a valid vertex to store to when clipping
+ Vertices[2] = &ClippedVertices[17];
+
+ ClipLine(indices);
+
+ if(indices[0] != SKIP_FLAG)
+ {
+ OutputVertexData *v0 = Vertices[indices[0]];
+ OutputVertexData *v1 = Vertices[indices[1]];
+
+ PerspectiveDivide(v0);
+ PerspectiveDivide(v1);
+
+ float dx = v1->screenPosition.x - v0->screenPosition.x;
+ float dy = v1->screenPosition.y - v0->screenPosition.y;
+
+ float screenDx = 0;
+ float screenDy = 0;
+
+ if(fabsf(dx) > fabsf(dy))
+ {
+ if(dx > 0)
+ screenDy = bpmem.lineptwidth.linesize / -12.0f;
+ else
+ screenDy = bpmem.lineptwidth.linesize / 12.0f;
+ }
+ else
+ {
+ if(dy > 0)
+ screenDx = bpmem.lineptwidth.linesize / 12.0f;
+ else
+ screenDx = bpmem.lineptwidth.linesize / -12.0f;
+ }
+
+ OutputVertexData triangle[3];
+
+ CopyVertex(&triangle[0], v0, screenDx, screenDy, 0);
+ CopyVertex(&triangle[1], v1, screenDx, screenDy, 0);
+ CopyVertex(&triangle[2], v1, -screenDx, -screenDy, bpmem.lineptwidth.lineoff);
+
+ // ccw winding
+ Rasterizer::DrawTriangleFrontFace(&triangle[2], &triangle[1], &triangle[0]);
+
+ CopyVertex(&triangle[1], v0, -screenDx, -screenDy, bpmem.lineptwidth.lineoff);
+
+ Rasterizer::DrawTriangleFrontFace(&triangle[0], &triangle[1], &triangle[2]);
+ }
+ }
+
+ bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface)
+ {
+ int mask = CalcClipMask(v0);
+ mask &= CalcClipMask(v1);
+ mask &= CalcClipMask(v2);
+
+ if(mask)
+ {
+ INCSTAT(swstats.thisFrame.numTrianglesRejected)
+ return false;
+ }
+
+ float x0 = v0->projectedPosition.x;
+ float x1 = v1->projectedPosition.x;
+ float x2 = v2->projectedPosition.x;
+ float y1 = v1->projectedPosition.y;
+ float y0 = v0->projectedPosition.y;
+ float y2 = v2->projectedPosition.y;
+ float w0 = v0->projectedPosition.w;
+ float w1 = v1->projectedPosition.w;
+ float w2 = v2->projectedPosition.w;
+
+ float normalZDir = (x0*w2 - x2*w0)*y1 + (x2*y0 - x0*y2)*w1 + (y2*w0 - y0*w2)*x1;
+
+ backface = normalZDir <= 0.0f;
+
+ if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
+ {
+ INCSTAT(swstats.thisFrame.numTrianglesCulled)
+ return false;
+ }
+
+ if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
+ {
+ INCSTAT(swstats.thisFrame.numTrianglesCulled)
+ return false;
+ }
+
+ return true;
+ }
+
+ void PerspectiveDivide(OutputVertexData *vertex)
+ {
+ Vec4 &projected = vertex->projectedPosition;
+ Vec3 &screen = vertex->screenPosition;
+
+ float wInverse = 1.0f/projected.w;
+ screen.x = projected.x * wInverse * swxfregs.viewport.wd + m_ViewOffset[0];
+ screen.y = projected.y * wInverse * swxfregs.viewport.ht + m_ViewOffset[1];
+ screen.z = projected.z * wInverse * swxfregs.viewport.zRange + swxfregs.viewport.farZ;
+ }
+
+}