diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-07 15:14:29 -0500 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-31 14:03:19 -0500 |
| commit | 34692ab826abc8f8faa61bdb2280b742424528f1 (patch) | |
| tree | b0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/Software/Clipper.cpp | |
| parent | 43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff) | |
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/Software/Clipper.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/Clipper.cpp | 438 |
1 files changed, 438 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/Clipper.cpp b/Source/Core/VideoBackends/Software/Clipper.cpp new file mode 100644 index 0000000000..6d6069b262 --- /dev/null +++ b/Source/Core/VideoBackends/Software/Clipper.cpp @@ -0,0 +1,438 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +/* +Portions of this file are based off work by Markus Trenkwalder. +Copyright (c) 2007, 2008 Markus Trenkwalder + +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of the library's copyright owner nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "Clipper.h" +#include "Rasterizer.h" +#include "NativeVertexFormat.h" +#include "XFMemLoader.h" +#include "BPMemLoader.h" +#include "SWStatistics.h" + + +namespace Clipper +{ + enum { NUM_CLIPPED_VERTICES = 33, NUM_INDICES = NUM_CLIPPED_VERTICES + 3 }; + + float m_ViewOffset[2]; + + OutputVertexData ClippedVertices[NUM_CLIPPED_VERTICES]; + OutputVertexData *Vertices[NUM_INDICES]; + + void DoState(PointerWrap &p) + { + p.DoArray(m_ViewOffset,2); + for (auto& ClippedVertice : ClippedVertices) + ClippedVertice.DoState(p); + } + + void Init() + { + for (int i = 0; i < NUM_CLIPPED_VERTICES; ++i) + Vertices[i+3] = &ClippedVertices[i]; + } + + void SetViewOffset() + { + m_ViewOffset[0] = swxfregs.viewport.xOrig - 342; + m_ViewOffset[1] = swxfregs.viewport.yOrig - 342; + } + + + enum { + SKIP_FLAG = -1, + CLIP_POS_X_BIT = 0x01, + CLIP_NEG_X_BIT = 0x02, + CLIP_POS_Y_BIT = 0x04, + CLIP_NEG_Y_BIT = 0x08, + CLIP_POS_Z_BIT = 0x10, + CLIP_NEG_Z_BIT = 0x20 + }; + + static inline int CalcClipMask(OutputVertexData *v) + { + int cmask = 0; + Vec4 pos = v->projectedPosition; + if (pos.w - pos.x < 0) cmask |= CLIP_POS_X_BIT; + if (pos.x + pos.w < 0) cmask |= CLIP_NEG_X_BIT; + if (pos.w - pos.y < 0) cmask |= CLIP_POS_Y_BIT; + if (pos.y + pos.w < 0) cmask |= CLIP_NEG_Y_BIT; + if (pos.w * pos.z > 0) cmask |= CLIP_POS_Z_BIT; + if (pos.z + pos.w < 0) cmask |= CLIP_NEG_Z_BIT; + return cmask; + } + + static inline void AddInterpolatedVertex(float t, int out, int in, int& numVertices) + { + Vertices[numVertices]->Lerp(t, Vertices[out], Vertices[in]); + numVertices++; + } + + #define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0)) + + #define CLIP_DOTPROD(I, A, B, C, D) \ + (Vertices[I]->projectedPosition.x * A + Vertices[I]->projectedPosition.y * B + Vertices[I]->projectedPosition.z * C + Vertices[I]->projectedPosition.w * D) + + #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \ + { \ + if (mask & PLANE_BIT) { \ + int idxPrev = inlist[0]; \ + float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ + int outcount = 0; \ + \ + inlist[n] = inlist[0]; \ + for (int j = 1; j <= n; j++) { \ + int idx = inlist[j]; \ + float dp = CLIP_DOTPROD(idx, A, B, C, D ); \ + if (dpPrev >= 0) { \ + outlist[outcount++] = idxPrev; \ + } \ + \ + if (DIFFERENT_SIGNS(dp, dpPrev)) { \ + if (dp < 0) { \ + float t = dp / (dp - dpPrev); \ + AddInterpolatedVertex(t, idx, idxPrev, numVertices); \ + } else { \ + float t = dpPrev / (dpPrev - dp); \ + AddInterpolatedVertex(t, idxPrev, idx, numVertices); \ + } \ + outlist[outcount++] = numVertices - 1; \ + } \ + \ + idxPrev = idx; \ + dpPrev = dp; \ + } \ + \ + if (outcount < 3) \ + continue; \ + \ + { \ + int *tmp = inlist; \ + inlist = outlist; \ + outlist = tmp; \ + n = outcount; \ + } \ + } \ + } + + #define LINE_CLIP(PLANE_BIT, A, B, C, D ) \ + { \ + if (mask & PLANE_BIT) { \ + const float dp0 = CLIP_DOTPROD( 0, A, B, C, D ); \ + const float dp1 = CLIP_DOTPROD( 1, A, B, C, D ); \ + const bool neg_dp0 = dp0 < 0; \ + const bool neg_dp1 = dp1 < 0; \ + \ + if (neg_dp0 && neg_dp1) \ + return; \ + \ + if (neg_dp1) { \ + float t = dp1 / (dp1 - dp0); \ + if (t > t1) t1 = t; \ + } else if (neg_dp0) { \ + float t = dp0 / (dp0 - dp1); \ + if (t > t0) t0 = t; \ + } \ + } \ + } + + void ClipTriangle(int *indices, int &numIndices) + { + int mask = 0; + + mask |= CalcClipMask(Vertices[0]); + mask |= CalcClipMask(Vertices[1]); + mask |= CalcClipMask(Vertices[2]); + + if (mask != 0) + { + for(int i = 0; i < 3; i += 3) + { + int vlist[2][2*6+1]; + int *inlist = vlist[0], *outlist = vlist[1]; + int n = 3; + int numVertices = 3; + + inlist[0] = 0; + inlist[1] = 1; + inlist[2] = 2; + + // mark this triangle as unused in case it should be completely + // clipped + indices[0] = SKIP_FLAG; + indices[1] = SKIP_FLAG; + indices[2] = SKIP_FLAG; + + POLY_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1); + POLY_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1); + POLY_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1); + POLY_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1); + POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1); + POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1); + + INCSTAT(swstats.thisFrame.numTrianglesClipped); + + // transform the poly in inlist into triangles + indices[0] = inlist[0]; + indices[1] = inlist[1]; + indices[2] = inlist[2]; + for (int j = 3; j < n; ++j) { + indices[numIndices++] = inlist[0]; + indices[numIndices++] = inlist[j - 1]; + indices[numIndices++] = inlist[j]; + } + } + } + } + + void ClipLine(int *indices) + { + int mask = 0; + int clip_mask[2] = { 0, 0 }; + + for (int i = 0; i < 2; ++i) + { + clip_mask[i] = CalcClipMask(Vertices[i]); + mask |= clip_mask[i]; + } + + if (mask == 0) + return; + + float t0 = 0; + float t1 = 0; + + // Mark unused in case of early termination + // of the macros below. (When fully clipped) + indices[0] = SKIP_FLAG; + indices[1] = SKIP_FLAG; + + LINE_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1); + LINE_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1); + LINE_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1); + LINE_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1); + LINE_CLIP(CLIP_POS_Z_BIT, 0, 0, -1, 1); + LINE_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1); + + // Restore the old values as this line + // was not fully clipped. + indices[0] = 0; + indices[1] = 1; + + int numVertices = 2; + + if (clip_mask[0]) + { + indices[0] = numVertices; + AddInterpolatedVertex(t0, 0, 1, numVertices); + } + + if (clip_mask[1]) + { + indices[1] = numVertices; + AddInterpolatedVertex(t1, 1, 0, numVertices); + } + } + + void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2) + { + INCSTAT(swstats.thisFrame.numTrianglesIn) + + bool backface; + + if(!CullTest(v0, v1, v2, backface)) + return; + + int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, + SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, + SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG }; + int numIndices = 3; + + if (backface) + { + Vertices[0] = v0; + Vertices[1] = v2; + Vertices[2] = v1; + } + else + { + Vertices[0] = v0; + Vertices[1] = v1; + Vertices[2] = v2; + } + + ClipTriangle(indices, numIndices); + + for(int i = 0; i+3 <= numIndices; i+=3) + { + _assert_(i < NUM_INDICES); + if(indices[i] != SKIP_FLAG) + { + PerspectiveDivide(Vertices[indices[i]]); + PerspectiveDivide(Vertices[indices[i+1]]); + PerspectiveDivide(Vertices[indices[i+2]]); + + Rasterizer::DrawTriangleFrontFace(Vertices[indices[i]], Vertices[indices[i+1]], Vertices[indices[i+2]]); + } + } + } + + void CopyVertex(OutputVertexData *dst, OutputVertexData *src, float dx, float dy, unsigned int sOffset) + { + dst->screenPosition.x = src->screenPosition.x + dx; + dst->screenPosition.y = src->screenPosition.y + dy; + dst->screenPosition.z = src->screenPosition.z; + + for (int i = 0; i < 3; ++i) + dst->normal[i] = src->normal[i]; + + for (int i = 0; i < 4; ++i) + dst->color[0][i] = src->color[0][i]; + + // todo - s offset + for (int i = 0; i < 8; ++i) + dst->texCoords[i] = src->texCoords[i]; + } + + void ProcessLine(OutputVertexData *lineV0, OutputVertexData *lineV1) + { + int indices[4] = { 0, 1, SKIP_FLAG, SKIP_FLAG }; + + Vertices[0] = lineV0; + Vertices[1] = lineV1; + + // point to a valid vertex to store to when clipping + Vertices[2] = &ClippedVertices[17]; + + ClipLine(indices); + + if(indices[0] != SKIP_FLAG) + { + OutputVertexData *v0 = Vertices[indices[0]]; + OutputVertexData *v1 = Vertices[indices[1]]; + + PerspectiveDivide(v0); + PerspectiveDivide(v1); + + float dx = v1->screenPosition.x - v0->screenPosition.x; + float dy = v1->screenPosition.y - v0->screenPosition.y; + + float screenDx = 0; + float screenDy = 0; + + if(fabsf(dx) > fabsf(dy)) + { + if(dx > 0) + screenDy = bpmem.lineptwidth.linesize / -12.0f; + else + screenDy = bpmem.lineptwidth.linesize / 12.0f; + } + else + { + if(dy > 0) + screenDx = bpmem.lineptwidth.linesize / 12.0f; + else + screenDx = bpmem.lineptwidth.linesize / -12.0f; + } + + OutputVertexData triangle[3]; + + CopyVertex(&triangle[0], v0, screenDx, screenDy, 0); + CopyVertex(&triangle[1], v1, screenDx, screenDy, 0); + CopyVertex(&triangle[2], v1, -screenDx, -screenDy, bpmem.lineptwidth.lineoff); + + // ccw winding + Rasterizer::DrawTriangleFrontFace(&triangle[2], &triangle[1], &triangle[0]); + + CopyVertex(&triangle[1], v0, -screenDx, -screenDy, bpmem.lineptwidth.lineoff); + + Rasterizer::DrawTriangleFrontFace(&triangle[0], &triangle[1], &triangle[2]); + } + } + + bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface) + { + int mask = CalcClipMask(v0); + mask &= CalcClipMask(v1); + mask &= CalcClipMask(v2); + + if(mask) + { + INCSTAT(swstats.thisFrame.numTrianglesRejected) + return false; + } + + float x0 = v0->projectedPosition.x; + float x1 = v1->projectedPosition.x; + float x2 = v2->projectedPosition.x; + float y1 = v1->projectedPosition.y; + float y0 = v0->projectedPosition.y; + float y2 = v2->projectedPosition.y; + float w0 = v0->projectedPosition.w; + float w1 = v1->projectedPosition.w; + float w2 = v2->projectedPosition.w; + + float normalZDir = (x0*w2 - x2*w0)*y1 + (x2*y0 - x0*y2)*w1 + (y2*w0 - y0*w2)*x1; + + backface = normalZDir <= 0.0f; + + if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing + { + INCSTAT(swstats.thisFrame.numTrianglesCulled) + return false; + } + + if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing + { + INCSTAT(swstats.thisFrame.numTrianglesCulled) + return false; + } + + return true; + } + + void PerspectiveDivide(OutputVertexData *vertex) + { + Vec4 &projected = vertex->projectedPosition; + Vec3 &screen = vertex->screenPosition; + + float wInverse = 1.0f/projected.w; + screen.x = projected.x * wInverse * swxfregs.viewport.wd + m_ViewOffset[0]; + screen.y = projected.y * wInverse * swxfregs.viewport.ht + m_ViewOffset[1]; + screen.z = projected.z * wInverse * swxfregs.viewport.zRange + swxfregs.viewport.farZ; + } + +} |
