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authorScott Mansell <phiren@gmail.com>2014-07-17 22:39:09 +1200
committerScott Mansell <phiren@gmail.com>2014-07-17 22:39:09 +1200
commit2be83c13be5c26cbf990cbcf844cc9b4952d9c5d (patch)
tree5f16c8f7c9a0b2cce3b2e7cd416d4b39755a22c7 /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent705afc70b6346081193dbe295abb6f5ceb2e5b79 (diff)
VideoSoftware: Use the same max XFB size as VideoCommon.
And lets just use the same constant as videocommon, so if it ever increases (again) VideoSoftware will be automatically updated.
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index aabbee0607..bf405860bf 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -558,7 +558,7 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
- if (fbWidth*fbHeight > 640*568) {
+ if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}