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authoriwubcode <iwubcode@users.noreply.github.com>2017-08-06 23:06:03 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-11-17 22:11:29 -0600
commit4d13f69dc146bff6e9f1debf4f51d38e6b1e19db (patch)
tree1cb3c63ce6fda9bfb59e92da7c20d7dd6614a2d6 /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent33bc286baaafe31b2b564dd5d5574307cbd9e921 (diff)
Remove TODOs
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index 411839c852..d80bd02f5b 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -553,13 +553,6 @@ void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRe
}
}
-// Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube
-// main memory or doing a yuyv conversion
-void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
-{
- // TODO: Upload directly to texture cache.
-}
-
bool ZCompare(u16 x, u16 y, u32 z)
{
u32 offset = GetDepthOffset(x, y);