diff options
| author | Paul Olszewski <pauldacheez@gmail.com> | 2014-06-07 11:30:39 +0900 |
|---|---|---|
| committer | Paul Olszewski <pauldacheez@gmail.com> | 2014-06-08 11:24:49 +0900 |
| commit | 5d793881b0d87cad4c7e8847353abfb295b79ebb (patch) | |
| tree | 4f38b6a3e92691bcaacb163dd082840c8f3f8e96 /Source/Core/VideoBackends/Software/EfbInterface.cpp | |
| parent | 28c880251503521c4e046e7ccd2b957920eff1d4 (diff) | |
Fix the capitalization of "GameCube" throughout the project.
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/EfbInterface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp index 0eff1cd226..8187345d89 100644 --- a/Source/Core/VideoBackends/Software/EfbInterface.cpp +++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp @@ -556,7 +556,7 @@ namespace EfbInterface } } - // Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion + // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (fbWidth*fbHeight > 640*568) { ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight); |
