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authorPaul Olszewski <pauldacheez@gmail.com>2014-06-07 11:30:39 +0900
committerPaul Olszewski <pauldacheez@gmail.com>2014-06-08 11:24:49 +0900
commit5d793881b0d87cad4c7e8847353abfb295b79ebb (patch)
tree4f38b6a3e92691bcaacb163dd082840c8f3f8e96 /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent28c880251503521c4e046e7ccd2b957920eff1d4 (diff)
Fix the capitalization of "GameCube" throughout the project.
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index 0eff1cd226..8187345d89 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -556,7 +556,7 @@ namespace EfbInterface
}
}
- // Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
+ // Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if (fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);