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authorStevoisiak <Stevoisiak@gmail.com>2014-11-14 14:46:49 -0500
committerStevoisiak <S.Vascellaro@gmail.com>2014-11-24 17:16:59 -0500
commit6da394a4d0891ed30fbb08f4ec853f40699f7033 (patch)
tree3e95fff7fde66a1e121e2aa78b5c221fab8be8c9 /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent60e9301f40601a1a3d6546a37ea71f18a43f9b3b (diff)
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/Software/EfbInterface.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.cpp b/Source/Core/VideoBackends/Software/EfbInterface.cpp
index fad9660c14..b3cd96acf3 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.cpp
+++ b/Source/Core/VideoBackends/Software/EfbInterface.cpp
@@ -553,7 +553,7 @@ namespace EfbInterface
}
}
- // Like CopyToXFB, but we copy directly into the opengl color texture without going via GameCube main memory or doing a yuyv conversion
+ // Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)