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authorRyan Houdek <Sonicadvance1@gmail.com>2016-02-29 16:26:30 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2016-02-29 16:45:51 -0600
commita8c37e5d6b5cb2deddfab180193768ad0d469db6 (patch)
tree89b8bc833afb56cf3cc57127f4dd99ee049e115a /Source/Core/VideoBackends/Software/EfbInterface.cpp
parent92e9382e6192fb0a696876b60a5f112a5a450b55 (diff)
Remove two more asserts in VertexShaderGen.
As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values regardless of what the input form or source row is. Thanks to Ornox for testing again
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